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when you finish a stats up mission and get a combo mission for 245 points in combat training and are at 3,645 combo points and get it atuomatically :P
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I saw the trailer for the nevereen and last time I was this hyped was NEVER!
The first game was a solid 50/10, great idea, and great fights that require skills and stragety! The minigames are awesome and I cannot wait to play the new game! This is my favourite flash game and defenately in my top 10, completed twice and I am still not done, hope neverseen is just as good or better. <3 to soul games, thanks for this divine gift!!
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I wanted to find the best game on the site, so I clicked on this. I was not disappointed. This game, in my opinion, feels like A REAL GAME. It doesn't feel painfully short like most flash games, and it doesn't seem too long either. I could definitely sit down and play this game to completion in a couple days, and I like that.
I saw that one of the commenters was talking about the system making money while you're away. While I will say it will probably make the game much better, since I've only played the game for a few hours now, but it really helps with immersion. Showing how the museum owner makes his money, and the ability to buy shares of it, makes the man feel like a real person trying to make money as an old man.
I can't say enough how much I'll probably enjoy the game in the future. If I end up not liking the game from here, I will delete this post and write a more negative comment, although the chances are very slim of that happening. Good job!
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*when you try to max out the critical stat and have 23 clovers and the mushroom JUST HAPPENS TO GIVE YOU CRITICAL STAT INCREASE ALMOST EVERY TIME!*
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Great Game i really love it there a way to gain more exp is doing the battles over and over the most part is hard it's to get 80 combo
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I find that I can't stop playing I keep coming back to it. This is a great game! I like how another game was linked for an ability in this one it spreads games and helps you in the process!
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Solutions: For #1, create more things to do, or different challenges, or give a higher importance/impact to other traits (as it stands, critical, defense, block, and archery take way too long to get high enough stats to make them useful). For #2: Which will also fix problem 1, make enemies attacks weaker, but give them more health. Or allow us a way to up our health outside of just buying gear, or give us another way to make an income outside of kill enemies or idle.
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Hey while I know this is old, just wanted to say good game, but does have some issues. 1st at around lvl 50ish, blue square prices, 16 or 17 in arena, the game slows down. Now the solution is of course to train, but this is where the problem is, outside of attack and block, the other mini-games are boring. However, to defeat these enemies, you need to up your stats grinding training. And after my 50th 600 combo attack, I do get bored. Issue #2 Due to how strong the enemies get vs. your health, if you can't 1-2 hit them you're dead. You can only increase your health by buying items, but these items are expensive and you can only get money by defeating the enemies. See how it's an endless loop? Sure you can go idle make enough money to get proper gear,or increase your strength to hit them so hard they can't even touch you, but the former is lame, and the latter is dull.
Thanks for this cool review! I'd like to answer your very good points. #1 Yes this is a problem. Although some people do love Accuracy training, Dodge and Critical do suck ^^ In the sequel I'm making sure all 5 trainings are super fun and I added depth and evolution so they will have waay more replay value. #2 Items are not the only source of Health, actually increasing Block, Dodge or Critical is the main way to increase your health!