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Just want to thank the developer for responding to my comment - I found this particularly amazing given that this game has already been popular for a while and must get a lot of comments. Also, reading my comment again, it comes off a little harsh, so let me qualify my statement: the base system of this game is pretty fun: there aren't many Flash games I find interesting enough to go for the hard badge for anymore. It does, as I mentioned earlier, get a little repetitive, but the core system is pretty fun and engaging enough for me to have invented my own "style" (that is, strategy) to fighting, as it were, which is pretty rare. I'd give it a 4.6/5 :)
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Hey SoulGames! About a year ago I posted a comment on how there should be a female and male option for the characters. I was just wondering if that's actually going to happen anytime soon. Thank you!
Hey, sorry if there was a confusion at the time, but I won't update S&S with female character :( It would be too much work at this point, we're already working on the sequel and there will be female character in that one!
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This game gets tedious very quickly - somehow I played through to the hard badge, but it took HOURS. The problem is that there are just too many battles, most of which are pretty easy as long as you can use Shield Bash correctly. And then the Survival mode... there's just too many battles overall. The number of battles feels right for a game with more variety, but the training minigames get old quick. Also, turbo mode should be unlocked WAAAY earlier: the game gets much less tedious after it. Level 50 instead of Level 70, perhaps? Also of note: after I got turbo mode and after I realized that in the sword mode you can get crazy combos if you stop trying to reach perfects, I got like a 280x combo my first time in attack training and went up like 20 levels, literally from level 75 to 94 or something. Bizarre.
The bad thing about badges is that it tends to make us play games beyond the point we would have stopped ^^
But yeah, for the sequel I'm working on fixing the tediousness of the game loop by improving both Training mini games and combat system, while adding more side content to bring more variety. That should do the trick! Thanks for your feedback
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The music while i was making my character was so soothing and nice that i almost spent all my time listing to it... :)
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tips: training mode, defense class. just let your character idle overnight. it will block ~25% of apples and receive ~75% of the stars, you wont pass the mission, but it will help the status up.
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anyway I have a recommendation for the steam release, I again hope it gets too you but I think besides the income from the coins you get after you join from a long period of time. We should get daily login bonus's. Just a thought we don't need it but I think it would be cool.
Actually, on Steam there won't be any offline revenue or login bonus, you'll have to play in game for the time to pass, and that will generate museum revenue. It make more sens for the Steam paid version I hope you'll agree with me when playing the game :)
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and in less than a few hours, I like that about some devs. is that they respond to peoples comments that are helpful or humorous.
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never gets old, btw if this will reach the devs a quick question on the steam release... is there more of everything? lol i mean it