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I really wish the game would integrate some of the training mechanics (aside from the criticals) into the actual fights, it'd make them more interesting.
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i love how it blends so many mechanics together. i beat the game once but i still come back to play again! i cant wait for your next game!
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My favorite part about this is how many results I see after leveling and completing minigames. I could be getting my ass kicked on an arena, and after 10 minutes of playing minigames I am the one kicking the ass. Also, I love that adding skill points noticeably increases that skill. If I add a point to toxic stab, it decreases the timer by 4 seconds, rather than 0.4 seconds like most games of this genre. Oh, and also, the fact that you can get offline bonuses makes this NON-IDLE GAME a better idle game than most IDLE GAMES. Think about that. 555/5
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Well, I got (near) 100% completion today. Still can't get combo gold+ for block, hehe. This game was crazy good. So good that I'm sad I finally beat it.
Please make more.