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Actively forcing myself not to play this game since I've spent the past two days on it. You guys update it with tons of post game content... GG. Rip my productiveness.
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I totally LOVE this game. Tryed it today and i hope it will be long enough to gain fun from it for days. Many thanks.
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probably my only complaint now that i have pretty much beaten it, is that there is no way to passively gain stats, even slowly so i can have it doing something when im asleep lol
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This game is greatly addicting. I think criticals should have a second layer. Clicking accurately for a strong hit and clicking super accurately for a super-strong hit. You want to encourage even more precise timing. Possibly have a percentage based of "perfect" as a multiplier for damage.
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Hey, I was wondering where those paintings went! I just have to wonder how a potted living mushroom got up to eat them...
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oh it seems like i've cut a lot of apples lets have a feast and invite all my friends! lets see we should celebrate.... at my training room! cause my house is just an abandoned shack :) while my training room has like.....everything
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Oh shit, those paintings are referring to dark souls! The last one! Aww...
He was a awesome knight with an even awesomer dog...
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It was quite fun, but I eventually realized it's just a grindfest consisting of training>arena>training>arena with a few other minor things slipped in between. Just not my type of game, though still a good game.
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Side note - it would be cool if when you completed trainings there was STATS pop up or column. Like "Longest Perfect combo, longest time without mistakes", basically all the missions in stats form. Aside from max combo/mission (also important though)
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This game is great. I've been a fan of Soul Games for years. Y'all keep pushing out great free games in an era when everyone is looking to make a buck. Thank you. Like really, thank you for existing and keeping flash games great. Comments on the game: I feel like if you have a solid start it is super easy to snowball (Arena > new wep > arena > repeat).
2) The mild hidden features are fantastic. 3) The IDLE aspects of it as wonderful. So much better than other games. 4) I wish that when you upgraded the training room it would be in your equipment (IE, instead of A SHIELD going to the corner it would be the shield you had when you upgraded). Just to keep a record of your progress. 5) To be able to equip whatever equipment you wanted for aesthetics. Finally - once again thank you. You have wasted hours of my life and I couldnt be happier.
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I love the concept of XP gain being done by training in ways which are relevant to the stats, rather than just gain through battling or clicking a "train" button.
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I'm noticing a trend that the law enforcement in all of your games is terrible. In The Soul Driver the cops kill more people than they help. In The Gentleman they're nowhere to be found. In Rouge Soul 1&2 they all fail to kill the same thief. And in this game they're ALL fighting in the arena instead of protecting people.
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i wish there was more of an ending like a scene or something that could be a red herring to the scarecrow guy or just something and then you could continue playing if you wanted that's about the only thing i did not enjoy was after all the hard work no end scene