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This game is amazingly fun. Even finding the children was enjoyable! Literally the only thing I don't like is that you have to start the survival mode from the beginning each time. That's not really a huge deal though.
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Waow this game is amazing. I guess this is the first time I play a game which doesn't have badges and I have lots of fun. Keep making good games like this. Good work man
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ok im missing 3 of the soulless children but there arent anymore anyhwere i look i looked on the map i looked into all the area's nothing.
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This game is amazing I love it it's the kind of arena game I've been looking for... idk how long ive been looking for a game like this. though with accuracy training im not sure what to say... I could be having something alone the lines of a bug but I don't see how its possible to do more than like a 50 combo based on what im experiencing. after about combo 40 they spawn quicker than I can release an arrow not even aiming just flat out releasing an arrow. that can't be intentional although maybe im having input lag that most aren't having it doesn't seem like it but idk. I just wanted to let you know about that because that's literally the only fault in this game I can find. Thank you so much for making it :D
Thanks! About your problem with accuracy: be sure to pull (click and hold) whenever you can, so you have always an arrow ready to fire. Targets don't spawn faster than you can shot don't worry :)
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Honestly, one of the best games I've ever played on Kong.
The grinding doesn't feel tedious, the progression is smooth.
Well done
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Great game, your hero actually gets better because of yours SKILLS and TIME spent on training, pretty much like real life.
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just curious, could you add a way thats hard, but we could make our character block in a battle? to make the fight a little more interactive? keep the "block chance" but make it where we can make the character block as well to make the fight a little less *clicks fight, and skills then waits for battle to finish*
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The only thing i find myself wishing for was upgrades for training. once you get gold medals on everything it becomes very repetative. Longer reach for strength training, bigger shield, double arrows, more reaction time, or auto perfect. just some ideas that i think would make training ALOT more fun.
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One thing, though. (Two things, actually) Accuracy training can become ridiculously easier if you do a trick with your mouse. Double-click or something like that, but you have to be persistant. Also, the fact that bullseyes can stack does make it a lot easier too, and even more so when you are shooting arrows like a maniac.
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This game just solidifies my love for SoulGame. One teeny request: could you make it so that we have a counter for the Arena Trophies?
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That 12 perfect combo is BY FAR the biggest challenge I had during the minigames. Sometimes harder than getting the full combo. Props to you for making such good minigames too. I'm having a blast trying to 100% the game. Already about 7 hours in, and I have yet to find anything I dislike!
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Overall amazing game, I would run for a Steam Greenlight, as this game has quite a bit of playability and could work its way on steam for maybe $5!
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Hmmm... This seems like a problematic bug. After having the game closed for a few hours and tried to continue my previous game. Instead of loading my game, all stats became NaN, and all map icons are now unclickable. The "free gold" tab at the bottom is clickable however, but just resets clover count to 0 from NaN...
Weird, first time I hear of that, which makes me guess an internal Flash engine issue. I'd suggest to be sure you Flash player is up to date, if you're not on windows, that might be it as well.
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Straight up 10/10. Even before getting the first 10 levels, I was amazed how good this game is! Top Hat Scarecrow, amazing soundtrack (FF9 style for battles! :D), meaningful mini-games that makes you feel as you get better and better just like your character, Souls games references! This little flash game has it all! Again, fantastic job, 5/5, 10/10 best game! :)
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How to get secrets: "I'm a weirdo" click on the guy in the shop screen who peeks out at you from time to time on the left screen. "fire lit" click on the banker's candle a few times. "Leave me alone!" click on the soulette on the home a few times. "R.I.B." click on the canvas for the shop until the rouge soul guy falls on it. That is all that I discovered for now.
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After playing this game I bought a lot of apples, I sliced ten of them, one hundred, one thousand, but I didn't get any stronger...WHY?! What's wrong with me?!
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Great game. Love the concept, levels could use some tweaking. Also found a bug, you can idle train Crit, don't know if that's intended.
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Very fun! :3 At the start a think "It's easy... I earn a lot of stats in training" and now I think "Wow, very fun! I need more training or I will lose! My stats is very low Haha" - Good job, the game is awesome!
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I thought I finally found a good action RPG again, but i should have known better. The training is more entertaining than the actual fights.
If you stick with the game for just a little bit, you'll soon have more skills, spells and potions to use strategically in combats. That really makes the difference!
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I'm seeing multiple really good suggestions from the community that I would personally love to see added to the game. I've made a small list so that everything is in one place.
1. Multiplayer (I assume some sort of online arena mode)
2. A mobile port of the game.
3. More Skills/Customization
4. Optional training objectives after you finish the trophies. (Can't confirm if it doesn't already have it, I haven't gotten that far.)
Thanks for your gathering work. Some quick answers => 1.It's too hard to create multiplayer, I don't have the skill set for. Plus, I like solo experience. 2.Mobile porting in currently discussed 3.There will be more in the sequel sure! 4. Yeah, I'm currently trying to improve the training formula to make it funnier even on long term.