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In the training ssection possible consider making the current quest the minimum multiplier to reduce the time of those painful restarts.
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Love this game, as any other SoulGame in general. Your soul universe is very attractive and your games are inspiring and challenging. SoulGame may very well be the best hope for Kongregate games, considering most of them are either Idles or Pay-to-win. Very good work indeed!
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I am level 55 on kongregate i played thousand games but yours is the one !!! its really balancedd and addictive, perfect game ! but i can't win the shield training its so hard for me !!! Anyway, thanks for this game, really good job.
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Quite nice game.
I think two things need improval:
1) Training gives much more exp than battle. I think that killing a boss should net you a lvl most of the times.
2) I think that crit rate should work for abilities as well. I understand that that would make some rebalancing needed, but at the moment I do not like to use my double strike, simply because i feel that having the chance for a crit might be better. If double strike had ahlf my critchance attached, and omnistrike 1/6, that would make using these skills vastly more fun.
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I understand your point about it being easy to train, but in the endgame it weakens you, since all you care about is being as fast as possible. With ranged it takes up time that you could be doing a melee attack, giving stun and the chance for more coins. After you stun someone, you don't want to waste time with a ranged attack, much better to have a chance at adding another stun, getting coins or making a crit.
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In fact I would say to any new player, do not invest in ranged at all. Since Melee has stun as well, it is far overpowered compared to ranged.
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I have no idea how people are achieving 1,000+ Block Combos, unless their computers are slowing down to the point where that's relatively-easily achievable. I'm struggling to get above 200, currently, because I inevitably hit "full speed apple barrage" and have too many apples coming from too many directions--simultaneously--to reliably block them all.
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There is not so much point focusing on ranged since it cannot crit, focusing on Melee and Crit results in a much higher damage, especially with the crit talent. Either ranged needs Crits or the poison damage should be affected by Crit.
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Great game! Kind of frustrating that everything besides Strength caps at unknown (until you cap them) percentages, though. It really just leaves dumping all your points into Strength as being the only meaningful option. I spent a *lot* of early levels putting points into Crit only to hit the 30% cap and then have my Dodge training option essentially become useless.
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Swords-swords have 6 letters
Souls- souls have 5 letters
6+5=11
11- 1+1=2
You get 2% some luck
(unless upgrade)
2% 11.5?
11.5 -5
11.
9/11?
nain(9)
9+11 is 20
20-10=10
This game is 10/10 confirmed.
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It'd be totally awesome if it was possible to to select which armor and weapons you want to use, because I would love to continue using my dual sword with the dark armor while throwing knives at my enemies. And I'm sure many others have their own preference as well. :D
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Content too long. I wrote like 5k characters.. soo anyway for a free game on flash, its a solid 6/5. Might pay $10-15 it was refined a tad in certain places and an adventure mode with the characters from the rest of the gamee.
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I really like the museum part, you can get money ofline and if you become better, get more trophies, you get more income
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Alright, I'll just do the shield minigame reeeal quick...
*proceeds to get to a 1300 hit combo*
This game is fantastic, never thought I'd have so much fun from blocking apples...
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i like this game and no one has to say other wise because i see alot of people playing it when you hover over their name in the chat
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Really cool game!
I've enjoyed lots with this game. I hope we get another like this from Soul Game.
I liked the training system, the shop, skills and the combat!
But i think in a future version you could give us more variety on weapons, also two options for training, one with mouse and other keyboard, cause it's cool to train shield but dodge is kind boring and hard!
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Finally I got the 10 lost children! Some of them you need to play and progress to be able to catch them.
1. on the map near "Unholy Thicket"
2. on the bottom left of the map near "Museum"
3. in the Museum on the end of the "Galllery"room
4. in the Museum on the opening on the ceiling of "Statues" room, I think you need to wait a while until it appears.
5. on "Home" you can see a child shadow near a tree on the background forest.
6. on "Home" you need to build the barn and the barrels so you can see the boy blond hair between the barrels.
7. on "Home" you need to build the tower windmill (or something like that).
8. on "Training" you need to upgrade until you get that thing that hold sword and stuffs you click there to get the child (I don't know it was luck)
9. on "Arena" on the center cell behind the bars on the background, it is cover by "select the level".
10. on "Arena" you need to unlock and play survival mode, the kid is hidden behind the wave signal.