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I'm better at critical training when I play with my eyes closed and just do it by the sound. And still get a star on every hit XD
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@Kimpap, a strength potion will give you the power you need to OHKO the scarecrow with a normal attack if you want :)
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this is a very interesting game simple yet effective decent fun factor although the training part gets kinda bored after a while but nonetheless simplicity is sometimes key thats why i rated this game a 5 star good job
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This is fantastic~
I've been a big fan and still play both the Rouge Souls whenever I get bored because of how masterful the game is. This game is no different, even after beating the game I can still play the minigames to see how big of a combo I can make!
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@Fungle You should not just straight out ask, you don't know how hard it is to make this kind of game, and i don't think it was meant for PVP! APPRECIATE!
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Awesome game :D Just love it^^ Finally having 10 million melee attack :D 60% more and I can one shot final boss, Sir Scarow :D
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Thanks a lot for your review. "id suggest more abilities, and a choice to customise the ones you want to use)" => that's exactly what is planned :)
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I'm having trouble with mission #5 for critical. It resets my perfect combo meter when as when I go to left click, another indicator pops up in the air right after the first one, and even if I click it, nothing happens and it resets my perfect combo meter. I think this is a bug
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WTF did you do to my loot room?! -The Rogue p.s. Don't care, I'll have a better one at some point. 10/5 Stealing rooms without them caring afterwards.
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I just wish that I could rate it more than 5 stars.. or rate it at all. I don't know why but I can;t rate it but 6910/5 stars man
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Also an expanded customising system (so more character customisation, and maybe even a craft system for weapons) it would be a great idea to add different perks into the game, or elemental traits (i personally love games where you have a wide range customisation, it makes it feel unique and you have freedom to do whatever) an online arena would also be a great idea, alot of games of this style have succeeded in an online competitive environment. anyway thats my two cents, thought id add some sort of feedback, been a while since i enjoyed a game this much on kong, would love to see the ideas further developed.
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I really enjoyed the core gameplay as a whole. i enjoyed the arena combat although basic it was fun to mix and combine different abilities to either protect yourself. or kill the enemy quick(if you make another, id suggest more abilities, and a choice to customise the ones you want to use) i loved the mini game training, i enjoyed them all, and was always motivated by the mini missions for each one, it gets a tad bit repetitive after a while, and the mini missions are the same in a sense, slowly increasing difficulty(i think the turbo mode was a great feature) all that aside, i think any major complaint i would find is the length of the game. i love game where the only limit is the players willingness to play. but once you finish the arena, and get a considerable amount on survival the game ends. it would be great to expand this far more in the future, it feels like a game i could keep revisiting for months if it had more content.
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a note for future games, ranged seems a bit underpowered atm. It scales in damage twice as fast as melee, but only works 50% of the time. That should even the two out, but because melee can crit for 5x and affects skill damage, it makes strength more potent for dmg. Maybe you could make ranged also increase health by some amount or have it affect the potency of certain skills in the next game.
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I appreciate a developer that actively takes feedback from the gaming community and gives them an actual response. It makes for a great community and as you can see your game is highly rated for good reason. (yes I rated 5 stars) for your next project I would love for there to be another role playing game similar to this one, but with multiple characters and with diverse build paths for each one. Also if the game could last a bit longer I'd enjoy it even more.
I hope your wish will be granted since the next project is SnS 2 on Steam! I'm rebuilding all the game from scratch making everything more interesting! It means more content and customization as you mentioned. (thanks for the stars!)
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Some notes: Skill caps (at 10,000 pts each): block 50% (85% blocked), dodge 40%, crit. 30%, ranged chance 50%
Poison damage scales off of strength (1/4 melee damage per poison stack)
Crit can easily be trained while idle since you will get perfect half of the time by doing nothing. This gives you easy xp and stat gains over night.
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Hey Kongregaters, Argl here! I wanted to share with you this little Soul Adventure I made on my own during the last 6 months. I hope you’ll enjoy it, as usual it’s entirely free. Leave your comments and feedback, I will read them :)
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Fun progression based game. One thing I didn't realize is that increasing your Crit. % also gives you HP. Once I figured this out I rolled through the last levels of survival because all the healing scales with HP. Minigames were fun!