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well here all my combos (strength 78,block 128,archer 67,dodge 66,critical 10) well that all it, im proud of myself :D except the critical one xD
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I don't know what it is, I beat the whole game, got the hard badge, but am stuck on getting that 80 block combo. I've reached 68 ONE time, and maybe mid 50s regularly before just getting pummeled with apples and I can't keep up. Great game though! Easily one of the best I've seen on Kong for awhile
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9/10. Only problem is that training is so boring and lags frequently. I'd rather grind out killing monsters instead. Other then that, awesome game.
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mmm... this is kinda bad T_T. If u get combo X999 on strength training u get right into lvl 110. I don't know if it is a bug or u made it that way, still a good game
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OH COME ON, LET ME BLINK ALREADY! :) Really amazing game, perfectly balanced with training being incredibly helpful instead of a distraction with a negligible bonus. Take note, other games! My tip - practice all training, sure, but find the 1-2 you're best with and focus on those. I jumped from level 70-something to 115 after 30-40 minutes of Archery, trying to get missions and the biggest combo I could. Only downside to the game, I don't want to replay it after beating the last boss. 4.5/5, best game I've seen on Kong in a while!
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I turned this game into an idle game xD
I just go to training either blocking or crit training and my character get hit. A lot. lol
Then i found out i should put all my lvl poitns elsewhere than block and crit cause once you get 10k it is soft cap and crit and block won't get better.
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this game is pretty nice but needs more content like quests or something , because you just do training , arena and spend a lot of money on that ungrateful . . . woman
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(+) The tutorial was both short and informative, and felt natural.
(+) Scaling of building and shop were well put together between cost and reward.
(+) Thank you for putting in the XP purchase in the shop, for money you make in Survival at least.
(-) The museum was uninteresting to look around inside. I know it would take slightly more time, but perhaps an amusing line or information about the ‘exhibits’ would enhance the building.
(-) Please add in different difficulty levels. Even a flat modifier to HP/Damage for the enemies would grant a better challenge in the arena.
(0) Poison, through ability or spell, made the majority of the fights negligible when combined with Stun or Lightning Spell.
(0) In S&S, my end game character will look identical to yours, which I do not like; more abilities that you don’t have points for would help greatly. Also please add color palettes for gear purchasable from shop.
94/100. Well done, Argl.
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Ya so after the scarecrow wave the trainer guy should be like OMFGGGG WHAT DID YOU DO TO MY FAMILY NOOOOO instead of that short little sentance it would be a lot more funny + if you agree
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The balancing of this game is amazing. You will use literally every skill in your repertoire; even your regular attack has the advantage over specials by having heavy critical damage. 5/5
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To everyone who wants multiplayer: Multiplayer costs A LOT. Unless the dev intergrates ads into the game, you won't get your multiplayer.
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Did anyone else notice you're using guided arrows? You can shoot at one side of the screen, jerk your mouse over to the other side, and the arrow will follow. With tech like that why do you even need to practice?
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For strength combos: Remember you can cut through 2 apples if they're close enough together. All the apples have the same air time. Ignore the stars when it gets tricky. Defense Combo: If they're coming from all directions, keep the mouse close to the character, as you don't have to move the mouse as far to block them. You won't lose the combo for blocking a star. Archery combo: Spam click. Missing does not reset the combo, and you can hit anywhere on the target for +1. Agility Combo: Wait a short amount of time after the first flash, then dodge. After 50 combo, the delay of the second flash and the blow is tricky to nail. Critical Combo: After a few combos, you can no longer look at which side the bubble shows up on, as they pick randomly. Focus on the color of the bubble's outline, and how the scarecrow moves. Try your best to hit the perfect, since you won't lose the +1 combo if you mess up; you only lose it if you don't click when you have to hit, or you click during the trap.
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For all of those people talking about how hard it is to get the combo for attack training, I found the BEST little trick. Use two hands, with one hand on the W and A keys, and the other on the right and down arrows. This will alow you to hit they keys faster than normal, especially the up and down keys.
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To developer if you even read this: PLEASE ADD A PLAYER VS PLAYER MODE, more armors, maybe another stat set that is all oxo