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Awesome game, really enjoyed it, but it becomes tedious leveling up after a while, meaning you have to resort to constant grinding
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Full list of tips/glitches for training:
*Strength* - There's very little cooldown after attacks: keep mashing so you don't miss apples for being too late/early.
*Block* - Keep your mouse near the center for faster rotations.
*Accuracy* - Draw back, then double click. This should make it so you automatically draw whenever you aren't firing.
*Dodge* - When you dodge, keep mashing the same button. It will register as "perfect".
*Critical* - This is probably the easiest one to leave running, then come back for tons of free stats. Other than that, I got nothing.
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I've enjoyed every game in the Soulgame series and just wanted to take a minute to comment. As so many game designers pump out sequals to their games that offer nothing new, it is extremely refreshing to see each of your games get released and play them, as they always are a new twist on your theme. Each has been fantastic and fun, providing countless hours of enjoyment, motivating me to go back to the old ones in effort to get 100% completion on each. Keep up the fantastic work, kudos to you and best wishes on your future game designing endeavors!
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Could you possibly make a repeat button for when you complete a level? It would be great if you are grinding a level for whatever reason. I like the exp gained from bosses but always having to go back again to locate the wave I was on is annoying. It would also be good if you wanted to say grind out some clovers or cash.
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finally, a game with training that doesn't have cooldowns or costs to train. im free to become the strongest without paying for each one!
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I HATE THIS I LOSED MY SAVE AGAIN D: I PLAYED 3 TIMES WITH A CHARACTER AND HIM DESSAPEARED WQWJDIQH3U129837FWEKF WQELÇMQ LI21
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amazing game.. now i'm gona defeat the final survival boss.. dear lord kkk
i need to be strong. MAy the force stay with me
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@NZPIEFACE To get the paintings, there is luck when you try to feed the mushroom. It can be a painting, level, fireball, etc..