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When your critical attack comes up in live battle, you can click again (like you would in training) to get twice the damage. Might seem obvious, but it took me a while to find out. + if this helped you.
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So a little tip for those who don't want to grind manually. I know this is kinda going around the game design, but if you go to training and choose critical you can walk away since times when you shouldn't click the mouse count, you will rack up xp while you do something else.
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Corrected: When a boss has little energy and you defeat it using omnisoul, your hero would perform an additional omnisoul automatically against the next monster.
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When a monster has less energy and you defeat it using omnisoul, your hero would perform an additional omnisoul automatically against the next monster.
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am i the only one who finds it frustrating when you are doing accuracy training and have a perfect combo mission and the combo gets interupted because a target apeared behind the one you bullseyed and you didnt bullseye that one
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stun durations should be cumulative. it isnt much fun when your current 5 secs of stun duration is reduced to 2 secs due to a lucky(!) hit.
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Swords And Souls devs i think you guys should make accuracy a bit harder its really easy and i got to like lvl 51 on my first day of this
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Critical and Block training can be idled. Left Critical training (on Turbo) on over night and gained 70 levels, 350 clovers. Stats maxed, and beat the final boss with no trouble. Very fun game!
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After 30 minutes of thoroughly spam clicking on every pixel on the screen, i am convinced that the creator of this game is either fuking with us, or just completely forgot to add in the last 2 children...
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First, the final boss in The Gentleman was the cat who seems to be just there and doing nothing. Now, the final boss is the scarecrow who trained you and coached you to become the best. Soulgame, do you have a thing with plot twists?
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When the mushroom gives you a clover back: "Really sir, I have 500 freakin' clovers to feed you, do you think you could keep it down there?"
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Really, my only issue with this game is that when presented with the idea that one of the training games (strength) might be unbalanced, the dev basically says "Just do it!" I have around 100 combos in every other one, and no matter how much I do it, Guitar Hero: Apple Edition just isn't working for me.
Problem is, if I lower the difficulty a bit on Strength, people who earned the badge before might feel cheated... Anyway the next update after Halloween might help a bit.
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Spoiler Alert! To get the secret achievements: Follow Soulgame for an achievement and some free coins. Stay at the house for one minute to get a second achievement. A third can be found by clicking the guy that appears from the left side of the shop. #4 can be found by clicking the candle a bunch of times at the museum. You can get #5 by clicking the lady a bunch of times at the house. Go to the shop and click the roof of the selling booth to get #6. You can get a seventh achievement by finding all of the children. Getting #8 requires you to click the whale at the training area. You can get #9 by clicking the cat in the training area. (Note: #7-9 require you to upgrade some of your training room and some of your house) To get the final four secret achievements, all you have to do keep feeding the mushroom clovers and get four paintings by getting lucky. Rate up so others can see.