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Here's agood idling tip! Go in to Block or Critical if you're going to idle. missing doesn't decrease your bar and facing the shield in a direction or just sitting in the critical screen will slowly but surely level you. After 7 hours over night I woke up to 1500 shield and 25 clovers. After 12 hours away today I came home to over 5000 critical, 12 level ups, and 34 clovers.
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PLS DONT FIX THIS DEV: How to make your bow in accuracy training automatically pull the arrow back: first pull the bow then keep clicking multiple times. then check if its automatically pulling. if not repeat it again
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Would be nice to have some features explained. I just realized there was a bank when it no longer matters at all how much money i have
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That moment when you are training and you forget that there is other things to do in the game and you're level 50 fighting the second boss...
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Got to say I generally hate Idle type games, but this one has actual game play to it. Or maybe it's an actual game with an Idle-esque feature of accruing some form of wealth? Either way, Highly Enjoyable.
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Looooove this game. Practise can get a little boring after some time, and some moves get repeated when you practise that causes you to miss... but other then that I really enjoy this game and even had difficulties trying to stop playing! Anyways, I rated 5 stars :D
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one if not the best single player browser rpg up there with the cast away series legend of the void games and the enchanted cave games its very simple to understand but kinda hard to play you need to balance your money wisely and you also need to train a lot but the effects are VERY noticeable i give it a perfect 10 and i think its a instant classic :D keep up the great work soulgame
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Here's an addition to my comment a little earlier, something else that would be great in this game would be SEPARATE training-room milestones. So instead of having to complete mission #1, then #2 etc, you instead have different types of mission split up into Perfect Combos, Combos, No Mistake and all that, so you can finish them much faster and thus cutting down on the monotonous task of grinding through them one by one - as this is one of the most boring tasks in the game.
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Here are some suggestions for better interface and clarity.
I have never played your games before, but at least in THIS game you would have benefited from showing the cooldown of the heroes skills in the HERO-sheet at the main menu. Another thing you could have improved upon is showing the damage-range of your skills. For example, the Double Slash - what is the damage-range I can expect from it? If you tell me this based on my current strength, I can better know how to utilize this skill in combat.
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Hey Soulgame! I want to know what is the new project you are doing: like what is its name, what will it be about... (btw plus this comment to make Soulgame see it, and answer it!)
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Soulgame, I have to say that this is definitely your best game so far. It's got the really good feel of auto fighting with skills and items, while throwing an aspect of training. I really like the idle aspect of making money over time. Heck, even the housing is pretty fun! I don't know what part of me wants me to buy everything in there :P. Anyway, really great game! 5/5 from me.
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i really like this game, it has so much potential! Just a suggestion tho, you should put an idle mode on training, where it would have a 10% chance of doing the right thing and you would have a talent, where it increases the chance (15% 20% etc)
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!!!TIPS FOR 2ND BADGE!!! Strength: For the apples, use the up, right, and down keys. Avoid the stars. Block: Keep the mouse close to the hero, that way you will have enough time to move your shield and block the apples. Accuracy: Just click the targets, but try to aim for the center otherwise targets will disappear. Dodge: When the scarecrow moves legs, press up. If the scarecrow's arm moves, press down. If the scarecrow's head moves, press left. Critical: It takes patience. Click when the scarecrow tells you to click. Don't if the scarecrow reveals a skull. It gets harder as you succeed.
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Just in case anybody needs this information. The last boss is not very difficult if you chain stun him. Remember, you can also stun the boss with a lightning scroll and deal a massive amount of damage. You can take a maximum of 4 lightning scrolls into battle. Ideally the major amount of damage should be scrolls (fire lightning poison) and your omnislash. You're doing something wrong if you have to use your doubleslash. Also keep your magic armor going if don't feel confident in keep the chain stun going.
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This is one of the most fun games I've ever played, not just on Kongregate, but ever. It combines all the fun of RPG character improvement with one of the most well thought out reward and character development systems I've ever seen in game. You should be extremely proud of this game.