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I've enjoyed every game in the Soulgame series and just wanted to take a minute to comment. As so many game designers pump out sequals to their games that offer nothing new, it is extremely refreshing to see each of your games get released and play them, as they always are a new twist on your theme. Each has been fantastic and fun, providing countless hours of enjoyment, motivating me to go back to the old ones in effort to get 100% completion on each. Keep up the fantastic work, kudos to you and best wishes on your future game designing endeavors!
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Could you possibly make a repeat button for when you complete a level? It would be great if you are grinding a level for whatever reason. I like the exp gained from bosses but always having to go back again to locate the wave I was on is annoying. It would also be good if you wanted to say grind out some clovers or cash.
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finally, a game with training that doesn't have cooldowns or costs to train. im free to become the strongest without paying for each one!
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I HATE THIS I LOSED MY SAVE AGAIN D: I PLAYED 3 TIMES WITH A CHARACTER AND HIM DESSAPEARED WQWJDIQH3U129837FWEKF WQELÇMQ LI21
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amazing game.. now i'm gona defeat the final survival boss.. dear lord kkk
i need to be strong. MAy the force stay with me
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@NZPIEFACE To get the paintings, there is luck when you try to feed the mushroom. It can be a painting, level, fireball, etc..
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Once you get to really high levels, there are ways to earn 100+ clovers, which takes forever to get through. Maybe you could implement some way to feed the mushroom more than once at a time?
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Tip/glitch for the archery training: Draw back, shoot, then during the firing animation, click again. For me, this made it so that as long as I didn't click during the firing animation a second time, I would automatically draw whenever I wasn't firing.