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i beat the game! :D by the way, the only way to kill the last boss is make him stun and if you die hope for revive and give him weakness by attacking him with the double strike and then use the shield ability, hope this help :)
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Like I said before, I would love to see a sequel that uses what's already in this game, where you progress through the game via a world map like Castle Crashers, Super Mario World, and Donkey Kong, with shops along the way, and gambling sections similar to the Toad places in the Mario maps. Also, even having more of the loot system would be cool, where its more randomized like Diablo, and with crafting and gems.
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Somehow I got hooked with the training mini games and and time passed without me noticing, and when I left the training I jumped from level 1 to 15 in a pinch xD I guess it's a little broken for the firsts levels. I'll tell you when I get to Max Lv xP
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I honestly don't understand how to beat the final boss. He frequently kills me from full health with one hit. I'm level 110 and have 817,418 HP. Have I upgraded my statistics badly? Am I not high enough level yet?
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Game completely stopped working for me after a refresh. Everything high level now just says "NAN"
Was fun while it lasted.
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I'm not sure how the armory works, but I bet I am asking too soon. Nice game that makes me come back to adding value to my home. I like how my bank account grows and wish I could transfer funds to my other bank accounts located elsewhere >.>
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best flash game of its type out there, give it an 8. Here is what I would add/change. First, have several classes, each with unique skills. Each class would have a unique stat that raises with their primary stat, a Fighter's primary being Strength for example. The other classes wouldn't get the bonus stat increase, just the normal stuff from the strength. More changes would be having a story, instead of simply fighting tiered waves in the arena, you move from one part of the world map to the next like a traditional Super Mario World map. Each level would look unique, depending on the zone, and have unique enemies. You would move through the level with every kill, sometimes coming across branching paths, some of them leading to unique encounters or items. At the end of a level would be a mini-boss, but main bosses would be in their own level, like Mario's castles.
Thanks for the nice message and the suggestions! We're currently thinking about the exploration system and it looks pretty much like what you described :)
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No offense, but I didn't like it. Execution is neat, but core design is flawed.
Like, big chunk of the game will be spent doing minigames, and there's one problem - there's zero depth to them, so they become boring after a while, and boredom is only thing to prevent you from doing them infinitely.
I think the minigames would've been more engaging if they were part of the combat - it surely would've helped with the immersion as they'd become game mechanics - and could be completely optional, allowing some players to simply rely on griding for money and xp instead of QTE-like action elements. JRPGs started adding action elements to turn-based battles to make them more engaging back in the 90s with Super Mario RPG. Another thing you could lift from jRPG design is showing us exact countdown between turns so I'd know exactly when to press the skill button.
I mean, it's better than others than others of it's kind, but it simply it isn't very engaging.
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I am impressed. I haven't given a 5/5 to a game in a while, but this one definitely deserves it. Completely free, tons of things to entertain you with, and it doesn't feel repetitive. And a bonus: the developer actually updates and responds to feedback! O_O 5/5 just for that, so 10/5 total.
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Best. Game. EVER.
It's been years since I have played a free online game like this (I think it was around age 13-14 I was hyperaddicted to webgames, and now I'm 19). Very well done, 5/5 and fav. Keep it up!
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Quick and easy level up AFK trick: Unlock the shield training, put your mouse to the top left side so your shield is aimed somewhere in that direction, and just leave it. Even with errors, the bar will still accumulate and eventually adding up to experience in block %, and level up your character in the process. If you've unlocked the "Turbo" option, this method will work even quicker. *NOTE: Block is capped at 50%, and 85% dmg reduction.
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I really hope that with the sequel, you make it possible to transfer over at least some of the experience gained from this one.
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There should be a seventh special move, which makes you immune to the next attack, dealing half the damage it would do back at them.
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I really don't think hitting two targets at once should break your perfect combo if one of them was a perfect hit. I am currently stuck on an archery training mission just because of targets appearing mid-shot. Other than that, great game. 5/5
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fight to get money > Buy to unlock new skill type > spend 3 hour each type > back to arena > get more MONEY!!!!!!!!!!!!!!!!!!!!!!!!!!