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Something for the sequel:
Maybe add in a "Rogue Soul II" kind of fighting style. Not just a "MASH ALL THE THINGS" concept.
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When you have rubber ducky you'll be like... I WILL KILL ALL OF YOU WITH MY RUBBER DUCK IN A SINGLE THROW *throws ducky* ahh crap that didn't work
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Wow,the story of the lost children are scary a bit...if you find them all you will find 2 ones of them at your house..keep looking at them and you will find them dissapered and back again in a second!
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Completely hooked to this game, haven't played any browser games in years and now y'all got me addicted. Truly appreciate the fun simplicity of this game. Thanks developers
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I've played plenty of this genre, but you KILLED it. Training objectives - awesome. Stat system - solid and natural. I'm grateful for the experience. That being said, I still think you could do better.
I think success would feel more gratifying if failure had a consequence. Your brilliant training would be more central to the game if the incentive was preparing to face an unknown that may destroy me.
Spells are items. I dig the clover and coupon system, but I think a more diverse selection of potions would have been just fine if skills and spells had been intertwined.
The progression of the game results in acquiring all the skills. My guy isn't different from any other player's guy, except eyes, hair, and beard. Skill trees, specialization, sure, they've been done to death, but I would've loved it in your training/lv up system.
Don't let any of that detract from the most important thing I have to say: I thoroughly enjoyed this game.
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100/100 - Loved the Game especially after beating the Sir King Scarecrow and getting the badge (especially since he keeps whacking us during training Montages), if only there were more slots for buying things it would've been slightly easier, but oh well, all badges gotten!
Thnx SoulGame For the Epic Game!