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Was super fun until I had beaten the last boss. To finish survival and afford the last weapon it is just such a grind that I gave up. If you fix that somehow, I'll gladly come back for that 100% completion.
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I love this game! Might have looked simple on the graphics and mechanics at the first glace, but all the actions in the arena and training room combined to an addictive and exciting experience. I just had to finish the whole thing in the same day
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I haven't even played the game yet but I know it's going to be awesome because the maker responds to comments and does it nicely. an awesome maker can lead to an awesome game.
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alright. I have a 400+ critical combo, and 150+ accuracy, but man, that strength combo for the badge is so gonna kill me...
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Yay, badges are live! This is definitely the best game we've gotten on the site in a while. Major thanks to everyone on the forums who helped with badge task feedback and name suggestions! Anyone else is always free to participate in this process: http://www.kongregate.com/forums/1-kongregate/topics/380539-upcoming-badges?page=175
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Awesome game, I didn't notice any real bugs or issues that took me out of playing (except how hard the blocking training got when trying to get that 300x combo!). So I don't have any fixes to point out, but I do say that I think you could add a ton of replayability by opening the gates for play-style changing equipment & skills. Right now, the only choices you have to make is which thing to focus on first, since eventually you max out one thing, then move on to the next. Being able to further focus your character on something (like dodging instead of blocking for protection, or poisons instead of regular physical attacks for damage) would make it much more replayable, as would more unique enemies that required using a different focus/strategy in order to defeat. Still, you've done an awesome job, and this game is more than complete!
Yes, I'm very interested in that question for the sequel. It's a tricky design direction, but I'll try to figure out something cool to allow more customization.
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it was so cool and lots of practice of me in 1 hpur i got 1,000 attack and 1,601 defense wow kinda i can defeat all. (im a newbie)
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all kid location 1. arena select battle sign 2. newbie fighting sign 3. request house completed ... behind barrels 4. windmill (house completed too) 5. museuem roof window in statues. 6. all the way right in armory 7. when enetering museum right down coner 8. hero near platform (the place you spent skill pionts ect place) 9.shop on the red roof thing 10-11. on map between swords in training room (most buy sowrd stand thing where be 2 swords and there's a child) press + to keep it up so other ppl could see this
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Protip: To farm cash at the end of the game for last tier items, potions, scrolls or EXP, MAX OUT Sneaky for money steal, and Omnisoul for maximum number of hits, go into the fight with the last boss, use omnisoul, leave, go back in, do it again. Repeat for about 20k of the last tier of money per go. Happy gaming! :D
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If you leave the critical strike training on and turbo mode is on then walk away you can get free experience and 10000's of critical points. I left it on before i went to work and now i have 15,000 critical points and leveled up 45 levels.
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TIP: Before starting on accuracy training double click your left mouse button, sometimes a couple of times, and your bow will always be drawn. I hope SoulGame will leave it like this as it makes the accuracy training less frustrating!
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Minigames start very slowly and stay that way a while. Then they quickly ramp up to maximum difficulty. A steady progression would feel more rewarding.
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also 1 ide there should be a secret trophy called I love Halloween and how to get it you click on the ghosts and bats on your map screen :D