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Love the game so much fun spending 16 hours just playing and buying everything form the shop also when im bored i'am playing DODGE i had gold platinum on DODGE thanks SoulGame for making my favourite game Rogue Soul turn into this RPG game THX again :) -Canadianwolf
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I like the game and I like the WoW References Kezan being the goblin starting area, and Loktar Ogar (Victory or Death) Said by the famous orc Garrosh. The game is fun and addicting, well done.
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Wonderful Game. I went offline, and turned on turbo, and left it training on critical. Came back later the same day, and I got 40+ Levels instantly. I also had 460 Lucky clovers. Then I closed out the tab while still offline. Thank you dev, for making it save locally as a backup, or else tables would have been flipped. BY the way, if people go offline, they can "like" and "follow" you to get gold without actually liking or following you.
Last thing. THOSE GODDAMN CHILDREN ARE IMPOSSIBLE!
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My favorite part about this is how many results I see after leveling and completing minigames. I could be getting my ass kicked on an arena, and after 10 minutes of playing minigames I am the one kicking the ass. Also, I love that adding skill points noticeably increases that skill. If I add a point to toxic stab, it decreases the timer by 4 seconds, rather than 0.4 seconds like most games of this genre. Oh, and also, the fact that you can get offline bonuses makes this NON-IDLE GAME a better idle game than most IDLE GAMES. Think about that 555/5
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Without a doubt one of the best games on this or any site. For once, in an arena fighter, I felt evenly matched. While spending a moderate amount of time training, I didn't struggle too hard at all, but also didn't crush every enemy with no challenge. Each fight made me use the skills and items in the game, also something that can hardly be said for most games like this. The secrets were fun to find, although some were a bit obscure. The, I don't know, 8 or 9, or however many different upgradeable functions all felt balanced, and actually had noticeable effects. My only complaint is that I finished it!
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I really wish this game had an inventory system. I think this would make it a better experience in-game. Instead of just buying weapons and armor and shields and automatically equipping them, you would kill enemies and hopefully get a new weapon/shield/armor from them.
Thing is, to keep things clean and fluent, I chose to step away from standard RPG/Inventory systems which are heavy and tend to slow down the gameplay. But, in the sequel I'm working on ways to add more choice of equipment, still without inventory, for more customization.