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Ow my lord almighty! This is the first good non-idle game in the hot-new tab since months ago! Loving the game. I remember playing Ducklife, where grinding was needed, but no fun at all! while here even my least favourite mini-game is still fun to play! I like the hidden things and really like the house+bank system you got going. 5/5 all the way for this masterpiece!
However, there can always be an improvement, so here are some ideas :D:
(1): StoryLine! It's lacking, not much of it there, it would be great however this would be more of a sequel idea.
(3) : Stuff, you know how you can click one more time for the critical to be extra effective? well, improve on that, maybe add in bosses that require some combos to be defeated.
Thank you for all the work you put into this fantastic game, I wish more developers took after you. And if you ever want help with making a story-line or translating the game, I am glad to help as are probably many others.
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The title reminds me of Swords and Sandals, the artwork reminds me of the days of thing-thing, and the story is engulfing. This is definitely a throwback flash game with some modern twists. 9/10!
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I generally dislike fighting and arena games, yet I've been playing Swords and Souls for the last 3 hours. Fun, tricky, funny and full of interesting detail. 5/5 and bravo from me :)
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An awesome game. Spent hours already playing it without a pause. I enjoy everything it has to offer. I wish I could rate it more than 5 stars.
Yeah... I had to mitigate revenue from Trophy room, or players could finish the game just by training while earning revenue for Trophy and then go to the arena completely OP :)
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You just released this game yesterday, and I'm already excited to see what you bring to the table next. Always waiting for the next game, so thank you for making these awesome games!
Thank you for playing them, and I hope you'll like what comes next. Don't forget to follow us on Twitter or Facebook (facebook.com/soulgame) if you wanna stay tuned!
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unfortunately some of the missions for perfect combos became more like "mission: try to avoid lag spikes for more than 15 seconds"
Oh that's bad. If you experiment lag only after long sessions of play, try refreshing the page that can help. If you lag all the time, try reducing the quality.
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OMG a dev who know how to make a real game, not a fckin idle unfinished with a fckin cash shop to buy faster growing numbers. GG guy you did awesome job 5/5
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I love this game. Only thing is I finished it completely at Armor Games so I have to start all over again :( Brilliant game though and a great feat of solo programming
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I think that you should increase your hp, when you get hit in practise :D Especially when you are hit with combobreaker at 199 combo out of 200... your mental HP must raise twice HP it was before XDDD
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Real fun game. Got everything but the last couple of training trophies. Just wasn't worth doing Crit/Dodge any longer. Capped out their percentages using spare points instead of trying to 100% their combos.
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I'm usually not into this type of game, but I'm glad I gave it a chance. The training is actually fun and doesn't really feel tedious no matter how many times I have to retry to get the true gold medal for combos. The battle system is also really fun. SoulGame even put in a hot little number to go home to after we're done fighting. 10/10
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Shopkeeper: "I just discovered a new material to replace your bow!"
Me: "Ooo! Ooo! What is it?"
Shopkeeper: "I call it rubber! It is very easy to turn into different shapes."
Me: "Sweet!!! What shape did you put it in?"
Shopkeeper: "A ducky."
Me: "How much?"
Shopkeeper: "6 emeralds."
Me: "... I'll take it." *Grabs the ducky and leaves, gets rekt in combat the next day*
Shopkeeper: *looks at my remains* "I guess I might need to rethink that rubber weapon..."
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I have some problem with the strength training : micro-freezes always break my combo... Am I the only one to suffer of this ?
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would go good if you implemented an option where you can choose how much stat points you can use at once because when i was training i leveled up around 25 times and had to click for 3 mins
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I was sketchy at first, seeing the fight system. But then i delve a little deeper into the game and found its pretty damn original and solid! Nice idea. Training is actually fun. More to come im sure. 5/5
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Welcome to "Grind Archery" the Game!! Today, we will be trying to get past the FLIPPIN' ICE TROLL FOR THE THIRTIETH GODDA- I mean, today, we will be discovering that our current currency is, in fact, not even the final form, and is worthless, and trying to build a giant house so that our wife will finally love us and OH MY GOD MORE ARCHERY TIME YAYAYAYAY!!!!!!