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It was quite fun, but I eventually realized it's just a grindfest consisting of training>arena>training>arena with a few other minor things slipped in between. Just not my type of game, though still a good game.
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Side note - it would be cool if when you completed trainings there was STATS pop up or column. Like "Longest Perfect combo, longest time without mistakes", basically all the missions in stats form. Aside from max combo/mission (also important though)
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This game is great. I've been a fan of Soul Games for years. Y'all keep pushing out great free games in an era when everyone is looking to make a buck. Thank you. Like really, thank you for existing and keeping flash games great. Comments on the game: I feel like if you have a solid start it is super easy to snowball (Arena > new wep > arena > repeat).
2) The mild hidden features are fantastic. 3) The IDLE aspects of it as wonderful. So much better than other games. 4) I wish that when you upgraded the training room it would be in your equipment (IE, instead of A SHIELD going to the corner it would be the shield you had when you upgraded). Just to keep a record of your progress. 5) To be able to equip whatever equipment you wanted for aesthetics. Finally - once again thank you. You have wasted hours of my life and I couldnt be happier.
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I love the concept of XP gain being done by training in ways which are relevant to the stats, rather than just gain through battling or clicking a "train" button.
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I'm noticing a trend that the law enforcement in all of your games is terrible. In The Soul Driver the cops kill more people than they help. In The Gentleman they're nowhere to be found. In Rouge Soul 1&2 they all fail to kill the same thief. And in this game they're ALL fighting in the arena instead of protecting people.
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i wish there was more of an ending like a scene or something that could be a red herring to the scarecrow guy or just something and then you could continue playing if you wanted that's about the only thing i did not enjoy was after all the hard work no end scene
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This game was absolutely effing amazing. i can't even comprehend how you managed to do this pretty much on your own, Argl. But, as someone who 100%ed Rogue Soul 2, i just have one wish. Make an 100% completion endscreen like in the other game, maybe even with credits if necessary. It would make this already near-perfect game even better.
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as soon as i built a windmill on the roof of my tower at my house i saw one of those lost children that you have to click on to get an achevemant, i clicked on it
only 7 left
now i know that i will have to spend alot of game money to get some achevemants
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Good game :) Progress is very noticeable, which keeps me playing, and I feel like the game isn't a grindfest. Nice work, SoulGame!
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the button for XP <= 10K ruby thingy doesnt work for me. is it supposed to be something people can dump excess money into for experience levels?
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@Dolton36 And I forgot to mention the fact that you even gain coins while idle, which the game doesn't even really need, but still is awesome, hehe.
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Games that have mini games built into them are always great, the scaling though is kinda nuts xD but still, it's fun to just zap stun a boss till dead even when he should be one shotting you ;D 5/5 game from me!