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wtf are you messing with me?Im on amanitas right now and i accidentally play this,and after a while,i started feeding an AMANITA MUSCARIA! some lucky four-cloves and it gave me precious bonuses!..wtf universe?!?!?!100/5 for the moment that gave me:)
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An soul game that is too an MMO? IGN~6/5! Gr8 Job M8! but Swords & Souls this reminds of a game that's called Swords & Sandals! Gr8 game 2!
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Loved this game on Armor Games. Only thing I can think of is that the tutorial should be skippable, for those of us who have already played it.
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This seems great, personally I would like to see a more intricate combat system, maybe with a player scripted sequence (so long ago since I played the last game with self-scripted combat, so I can't give a good reference), anyways, still awesome.
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I 5 star'd this game as soon as I was killed by a mole. A MOLE! I can tell this is a game I will really enjoy and it looks like they have other games for me to enjoy after this one.
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Desperately needs a way to change the key mapping, specifically in "Strength" training. The keys should be oriented so that up, middle, down can be indicated using three fingers in that order. It is impossible to put fingers on the up, right, down keys in that order.
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Desperately needs a way to change the key mapping, specifically in "Strength" training. My brain steadfastly refuses to understand "Right-Arrow" as "Middle".
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Since I've been working my ass off for that impossible badge on Rogue Soul 2, it's nice to see some variety! I'll always love games by this dev!
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Lost children: * 2 on the map in the woods, * Arena above sign, * in battle right of sign, * shop near topright, *heroscreen behind pedestral, * museum bottom right, * statues (ceiling), * armory (scroll to right), * home (behind windmill, top flower, barrel) need upgrades, * training in swordstand (need upgrades).
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Very nice game, I hope you'll make a sequel or add more content :) A little feedback on balance: the difficulty curve is a bit steep, which makes the fights very easy when you're all trained up, and quickly impossible when you're undertrained - it would be more fun if strategy had a tiny bit more to do with your progress forward instead of alternating between a training fest and a zergfest. Also, strength training is a bit harder than the other trainings.
I see what you mean but I think there is tried to give a little room for strategy. For example I often manage to win one or two more battles even if enemies are OP compared to me, using skills, spells and potions! But anyway, thanks a lot for your review!
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King:"You have come far and have defeated the greatest warriors of the arena. What is your name, brave warrior?"
Me:"Oh yeah, my name? It be Mr. McFartnuggets. Don't believe me? Ask the scarecrow that barfs apples at you. Yup. Apples."
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it's simply too hard to get a good combo on the strength training...not only can i not react fast enough, i swear the character can't swing his sword fast enough!
simply put, i cannot complete the "47 combo" mission...or the 80 combo silver medal, to say nothing of the 100 combo gold medal...
I know it's hard, but you can trust the game => every single apple the game throw at you can be slashed, even tho it doesn't look like it. It's all about anticipating and not panicking! See it as a rhythm game.
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Amazing game! 10/10 would murder that mole again. Also, a multiplayer would be amazing! Keep up the FANTASTIC work SoulGame!
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This is easily one of the best games I have ever played on Kong - the minigames are splendid, and there is little to nitpick about.
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It's been long time since I have played kong game for like 4 hours straight. This one is obviously going to my favorite games! 5/5
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Why does every game on here have to be infested with logos? I do not care who made the game, or where it is hosted. I don't want to see logos, website addresses, "more games" or things like that in the playing area. >.<
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It'd be fun if you had classes to choose from.
Seriously now,of course the rogues would be the protagonists of the game!
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The game is amazing,well built skills,attacks,training is free(big bonus there),but i am not sure how potions and magic attacks work with the amount of buying them.At first they costed 1 silver coin and now 197.Are we not allowed to buy them ? Or idk,it seems like we have limit to fire attacks like we should use them at only once or twice.Shouldn't the potions and magic attacks cost at one fixed amount so we can clear arena battles more easily or we need to struggle lol.Also about the house,terrible made for spending gold,i mean flowers should have like a small amount or other decorations separetly.4/5 this time,quite dissapointed about some gold requirements.
Money gain increases so much that I had to make Spells and Potions price incremental as well. Plus, since they are very powerful, I had to make them expensive. But you can get free Spells and Potions by trading clover with the Champy, or by completing a level. I hear you about the house, it's true that not all stuff should be worth the same amount... Thanks for your review!
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SoulGame, Guys, you are one of the BEST ! Love all Soul games. Ive rated 5\5 all of them. Argl, thank You for this special game for us. Keep making such amazing games =)
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Wow!
A rating of 4,53!
That's really rare here on Kongregate!
I have yet to play the game but I am already sure that it's really good! :-D
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Critical requires reflex, the ability to differentiate between a trap and normal and being careful for the occasional trick, where the "attack" is placed in the "poison" mark.
I think you should balance the various trainings to make the requirements comparable in difficulty. Particularly the "perfect combo" which is so much harder on defense or strength than for the rest.
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The only issue I have with this game (and I'm boosting my stats for the final boss now) is the huge difference in difficulty of obtaining the combo and mission medals/training experience. It's rather easy to get decent combo on the archery training, while it's combo seems to be one of the lowest. It just requires reflexes, nothing else. In comparison, sword requires reflexes, agility (pushing the right buttons at the right time, including two at once for the perfect) and cognitive abilities. It also becomes more difficult faster than the archery. Similarly defense, but that's really the biggest problem with the perfect combo.
The thing is, each player has a different set of skill... Some are super strong at Critic, some hate it, some are ruling at Strength, some can't exceed 50x combo etc. Training are very different regarding personal skill requirement, it was hard to balance it for everyone!
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I'm usually pretty hard when i judge games. But this games is pretty much flawless. So many little mechanics in this game that i've seen used in so many other games and they're all used so well. Probably my favorite thing is how smooth the training minigames are (especially the blocking one). No laggs, just instant response. And they're pretty enjoyable and challenging. Can't really think of any other game who pulled that off this well. 5/5 Best game i've seen in 2015
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it technically is an idle game... but at least it has a bit of skill, and thought put into it, it also has more variation, and mini games 9/10 (i round up).