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It has a simple idle component that isnt too involving. what an idle game should have... yet this isnt an idle game. It has mini games to train up... each one in its own right is fun. If you dont feel like doing a certain idle game but want to boost a certain stat up still, you still have the option to boost that stat up. The game itself feel extremely fleshed out with no bugs that I can tell. Nothing is too tedious and everything isn't forced on the player. The Arena itself is involved enough to allow players to come up with their own strategies... and yet the player is still not punished too much for trying out different ways of going about using skills in certain orders.
Its a simple, non time consuming game that has a lot of FUN too it. A lot of addicting games seems to be missing this aspect. Fun.
I see the rating of this game 4.6 for some reason before trying to play it... and now I see why. Good Job.
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oh my god... that hitchhikers guide reference... that was amazing. that made this game from amazing to EPIC. Thank You.
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-How much is building a 2nd floor in my house? = 1,000$ - and some flowers to put in front of the house ? = 1,000,000$ - WHAT??!!
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This game's pretty fun! I think the only way to make it better would be more choices to develop your character. At the moments things progress pretty linearly, I'd like to see some different choices for leveling up and equipment. For example (in a potential future sequel) perhaps you could choose from some different classes (Warrior, Archer, Mage etc.) with different powers, and different bonuses to the training games and we could have some more options at the shop. How about selling a big two-handed sword that's more powerful than the other weapons, but at the cost of a lower block chance? Or a piece of really heavy armour that increases life by a lot, but reduces dodge chances significantly?
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I`ll bump that: Ranged_Chance max=50%, Block_Chance max=50%, Dodge_Chance max=40%,Critical_Chance max=30%. All this is reached at ~10000 of appropriate characteristic. Blocked_Dmg max=85%, you`ll get it by bying the top shield(13th if i didn`t miscount).
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Love the game! It has enough things to do in it so that you don't get bored, yet still has a hint of idleness in it. The only thing I could think of to make it better would be to amp up the progression of speed on the dodging mini-game. Even in turbo speed, there is too much wait time between hits that it throws me off until my combo gets to around 80. Anyway, thanks for creating such a fun game! 5/5
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Good there are only a few games I stick to playing and this is one of them..great job on this game soul and I hope to see more games like this :D
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After a few hrs of play it is clear a lot of love went into this game. There are so many little smiles and victory's scattered throughout this gem. By far my favorite part so far is not having to buy "More plays" i play for as long as i want. Thanks for making this awesome game free, when you could have pandered like so many others. Class act all the way :) 6/5
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Great Game really enjoyed it but one thing kind of bugs me - a level 200+ enemy on wave 30 of survival can easily be defeated by my level 140 character. I not complaining of course I don't fell like grinding that much but the level - power discrepancy only grows the further up you go. Other than that I really enjoyed it. I think I am gonna aim for survival wave 50. Onward and Upward!
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Tip: Don't spend too much time in Strength Training, it's too hard to get points there. Spend more time in the other training rooms (Dodge and Critical are easy large combos), and use all your skill points (hero screen) to upgrade your strength.
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Hmm... It says "turbo mode for training (unlocked at level 70) but im level 71 and I don't see any difference in my training speed... Can you explain this to me? Am I doing something wrong? Thanks
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*has bow for ranged weapon* hmmm ima upgrade this, wonder what I'll get........ A FLYING RUBBER DUCK! TOGETHER WE WILL CONQUER THE WORLD!
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Second to last sword needs it hit box reimagined. It is slicing through apples on strength training and not actually slicing through apples.
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I usually write first impressions whenever I try out a game. By the time I scrolled down to the comment section 3 hours have passed. I suppose that is a good testament of this game's value.
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Can someone answer me a question? (not this one but the following one)
Does the maker of this game have a fixation on Dark Souls? I couldn't really tell but something tells me yes.
13/10 Praised the sun coming through the window of the training room.
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not bad but gets repetitive. i dont like the trainings but at least you can focus on some skills and buy the rest that have the most annoying minigames. still 4/5 so not bad.
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here are the training exercise in favorite to leas favorite block attack accuracy dodge critical how do you get turbo