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SoulGame , you should definitely put a 30:00 minutes countdown before another winnings in the arena can be collected
Example . I play the arena and won the treasure , i wait for 30:00 minutes for the treasure in that particular level .
I won't force you or anything , but this is my very favorite game of all time , especially when i'm bored , this game helps me out alot . 5555555/5
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Still before playing game. One look at graphics and i KNEW it's one of the great games from Rogue Soul makers. Let's try it!
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i don't like how easy it is for people to cheat. kinda takes the fun out of me getting anywhere past level 125. already done final boss, have everything i can buy, beat wave 30 checkpoint on survival. nothing more to do but try to get level 1million to beat the cheaters on high score... no thanks
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for all those who hate ranged chance because they say you lose the chance for crit dmg, they are wrong.. ranged chance is more like a chance to attack twice in 1 turn, it does not affect your chance to do the crit dmg, also at the start of your turn ranged chance is first done before your normal melee attack.. your skills from 1-6 though when used, totally removes the chance to do the crit dmg.. crit dmg only shows up when you do normal melee dmg..
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You know it's time to stop practicing Block when it looks like the stars and apples are bouncing back from your shield.
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Why does critical give you health? it maybe should add alittle extra damage but not health. Strenght should add health
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Aaaaand nevermind. I found out how. I think... I think the "Turbo" mode is available after you upgrade the training room enough.
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Just noticed the "Turbo" text with a button next to it that currently says "OFF" in the bottom right corner while training. Can't figure out what it does or how to turn it "ON"
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In the training ssection possible consider making the current quest the minimum multiplier to reduce the time of those painful restarts.
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Love this game, as any other SoulGame in general. Your soul universe is very attractive and your games are inspiring and challenging. SoulGame may very well be the best hope for Kongregate games, considering most of them are either Idles or Pay-to-win. Very good work indeed!
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I am level 55 on kongregate i played thousand games but yours is the one !!! its really balancedd and addictive, perfect game ! but i can't win the shield training its so hard for me !!! Anyway, thanks for this game, really good job.
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Quite nice game.
I think two things need improval:
1) Training gives much more exp than battle. I think that killing a boss should net you a lvl most of the times.
2) I think that crit rate should work for abilities as well. I understand that that would make some rebalancing needed, but at the moment I do not like to use my double strike, simply because i feel that having the chance for a crit might be better. If double strike had ahlf my critchance attached, and omnistrike 1/6, that would make using these skills vastly more fun.
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I understand your point about it being easy to train, but in the endgame it weakens you, since all you care about is being as fast as possible. With ranged it takes up time that you could be doing a melee attack, giving stun and the chance for more coins. After you stun someone, you don't want to waste time with a ranged attack, much better to have a chance at adding another stun, getting coins or making a crit.
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In fact I would say to any new player, do not invest in ranged at all. Since Melee has stun as well, it is far overpowered compared to ranged.
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I have no idea how people are achieving 1,000+ Block Combos, unless their computers are slowing down to the point where that's relatively-easily achievable. I'm struggling to get above 200, currently, because I inevitably hit "full speed apple barrage" and have too many apples coming from too many directions--simultaneously--to reliably block them all.
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There is not so much point focusing on ranged since it cannot crit, focusing on Melee and Crit results in a much higher damage, especially with the crit talent. Either ranged needs Crits or the poison damage should be affected by Crit.
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Great game! Kind of frustrating that everything besides Strength caps at unknown (until you cap them) percentages, though. It really just leaves dumping all your points into Strength as being the only meaningful option. I spent a *lot* of early levels putting points into Crit only to hit the 30% cap and then have my Dodge training option essentially become useless.