Under rating threshold (hideshow)
Tossing out some of my ideas for this amazing game of yours! 1) More levels! id love some more to play other then just survival, more monsters as well! 2) Different zones! being able to travel to different zones, each zone having their own different training and arenas, full of different monsters and bosses. 3) More fighters in the pit! i think being able to "hire" fighters and make a team, as well as train them, would be great!. Idk, these are just things that came to me while i was playing, really great game, i love it! 5/5
Under rating threshold (hideshow)
This game has layers on layers on layers that are truly astounding for a "simple little flash" game. I think a lot of people don't know about all the little secrets like finding all the kids etc. The leveling is enjoyable, and most importantly significant, as another commenter noted. You never get stuck really grinding to make progress, and even if you do the progressive missions and combo rewards make it enjoyable anyway. Building your house, feeding the mushroom, experimenting with spells etc. Just so man facet to a truly fantastic game. Thank you for taking the time to truly think through a bunch of ways to make parts of a game that would normally be annoying into a much more fun experience. Also, a pause button during battle would just be stupendous
That's really cool to see people enjoying my work. I'll try to expand on that to make a better game next time. Sorry for the pause button, it's actually super painful to add :/
Under rating threshold (hideshow)
Once you get the Turbo training, just leave your computer idle while are in the 'Critical' training. You will level like crazy, and you can use those skill points instead of actively farming the other training areas. I did that for about half an hour, and went up around 40 levels! + so people can see!
Under rating threshold (hideshow)
For those missing some of the kids:
1: Map - Middle right in the forest
2: Map - Lower left under the Hero
3: Shop - Upper right side of the Shop Roof
4: Arena - Top of the Select A Battle Sign
5: Arena - During a Battle on the left side of the Battle Number Sign
6: Training - Behind the Swords (need to upgrade Training a bit)
7: Home - Behind Barrels (Upgrade on the right side)
8: Home - Behind purple Flowers (Upgrade Main Building 1st Floor)
9: Home - Behind Windmill (Upgrade left side)
10: Hero - Left Side of the Podest
11: Museum Entrance - Lower right corner
12: Museum Statues - Left side of the Hole
13: Museum Armory - All the way to the right in the bottom corner
Under rating threshold (hideshow)
Well, you've done it. You have sucsessfully made a game more popular
than long-time favorites such as Bloons TD 5, Learn to Fly 2, and
the Kingdom Rush series.
Congrats man. You deserve it.
Under rating threshold (hideshow)
Great game, but there is one thing that is a bit annoying:
If you activate a spell, but another event delays it (like you heal, die and get resurrected or kill an enemy and heal yourself, or a ranged attack almost kills the enemy) and then most of that spell is wasted.
Under rating threshold (hideshow)
Was there supposed to be another ranged weapon after the blue bow? There just seems to be too much extra space on that shelf... :O
Under rating threshold (hideshow)
Thanks for adding the turbo training!! The only thing that was stopping me from playing further was how long it took to train once u already kick ass. tyvm
True, but the hard badge takes a lot longer. It's kind of difficult to directly compare skill- and time-based badges, but I was still expecting the combo badge to be earned more than the house-related badge. Guess not!
Under rating threshold (hideshow)
I'm enjoying this rather laid-back game that's more involved than most web games, but not so much so that I can't see the end in sight.
I have two interface suggestions to make it more enjoyable.
First, separate the sound options into music and sound effects; volume for each would be good, but definitely make it so I can mute the music but keep the sound effects. (I like using my own soundtrack.)
Second, when in training, the combo counter resets too quickly. For example, when I have my block combo up to 100 there are about a dozen apples coming at me all at once. If I miss one, I usually block another one before I even realized I didn't block the previous, so the max combo is gone before I even look at the top of the screen. Solution: don't just provide the currently running combo. Also show the previous combo (only if more than, say, 3), the best combo, and the combo needed for next medal.
Under rating threshold (hideshow)
If you want to level up quickly, start up the "blocking" training with Turbo on and leave it running in the background.
Under rating threshold (hideshow)
After long time fantastic flash game which caught me and didn't let me go until I got the hard badge. And now I must find that one remaining lost child :) Great work!
Under rating threshold (hideshow)
Finally, a game worth playing. I was so sick of half-hearted idle games and mmos, I didn't actually thing that good games would be coming back to kong. You sir restored my faith in online games, keep it up.
Under rating threshold (hideshow)
I've been playing games on Kongregate for 4 or 5 years now. This is EASILY one of my top 3 favorites of all time. Well done!
Under rating threshold (hideshow)
@SoulGame: You could have mentioned that there are limits to the stuff like defense .
I have been dividing my points in 50% attack and 50% defense the whole time.
Nad just now I realized that my block chance and blocked damage has not been increasing anymore! :O
So I wasted half of my points indefense although this didn't give me any improvement any longer! :O
So you either should warn the player about this.
Or just make it impossible to invest points in defense once the correesponding attributes are maxed out!