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The character design options are interesting, I would have preferred something a bit more genderless, or with some more feminine / less masculine options. I could also never seem to get a color as saturated as I wanted with the non-discrete slider. I prefer fixed palettes for this sort of thing, so you don't have to try to get the color one pixel above the one you currently have. Also, is there a way to go back and re-customize, or are you stuck re-rolling if you don't like what you picked?
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If the game were any longer, I would suggest having the controls for each minigame somewhere you can find them again. After leaving the game on overnight and having not played much of a couple minigames, I took a moment to remember "oh, this is how you do it." Would have been convenient to have a reminder there.
I also didn't notice at first that you had to pick your own stopping point for the minigames. The first time I was left alone with one, I tried to get to "the end" of it, and wasn't sure if my progress would be saved if I backed out. A bit more of a visual affordance and reassurance on that one would have been nice.
(tbc... the max comment length is 1000? really?)
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I like how you can adjust your play based on what minigames you are good/bad at. I was particularly good at the accuracy game, so I used the extra points from leveling that to dump into block and dodge (minigames that I just didn't "get" as easily), and then did a bit of critical/strength (games I was alright at) to even things out.
The RNG (mushroom) and idle elements (bank) also add a touch of flavor that I particularly like.
I didn't find myself using items all that much, and have a bunch of extra coupons left over... I guess that's a holdover from my RPG days, where everything was either useless or too awesome to actually use.
A note on the critical minigame - since you can get experience for doing nothing (on the "skull" mark), you can leave the game on overnight on that game for easy leveling. It's ridiculously inefficient, and you won't complete many missions, but you don't have to actually provide any input, and you get a boatload of clovers out of it.
(tbc)
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Just got the hard badge, got addicted to this game pretty quickly and new i had to play it all the way through. Very well thought out with just enough to keep you still interested in playing. Training games have a difficulty curve that makes it enjoyable for whoever wants to play.
I have played a lot of games and i am very impreseed with yours. will be following you some more
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Muito bom, ótimo jogo, fantástico, pena que zerei ele em apenas 13h T-T. Vicio em jogos de upgrades não é fácil, ainda mais quando o jogo acaba...
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this game is great. from the training, level ups of powers, arena mode, the music, everything. really reminds me of zelda in the best way possible (except for the puzzles). GREAT game. 5 stars!