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I love the concept of XP gain being done by training in ways which are relevant to the stats, rather than just gain through battling or clicking a "train" button.
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I'm noticing a trend that the law enforcement in all of your games is terrible. In The Soul Driver the cops kill more people than they help. In The Gentleman they're nowhere to be found. In Rouge Soul 1&2 they all fail to kill the same thief. And in this game they're ALL fighting in the arena instead of protecting people.
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i wish there was more of an ending like a scene or something that could be a red herring to the scarecrow guy or just something and then you could continue playing if you wanted that's about the only thing i did not enjoy was after all the hard work no end scene
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This game was absolutely effing amazing. i can't even comprehend how you managed to do this pretty much on your own, Argl. But, as someone who 100%ed Rogue Soul 2, i just have one wish. Make an 100% completion endscreen like in the other game, maybe even with credits if necessary. It would make this already near-perfect game even better.
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as soon as i built a windmill on the roof of my tower at my house i saw one of those lost children that you have to click on to get an achevemant, i clicked on it
only 7 left
now i know that i will have to spend alot of game money to get some achevemants
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Good game :) Progress is very noticeable, which keeps me playing, and I feel like the game isn't a grindfest. Nice work, SoulGame!
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the button for XP <= 10K ruby thingy doesnt work for me. is it supposed to be something people can dump excess money into for experience levels?
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@Dolton36 And I forgot to mention the fact that you even gain coins while idle, which the game doesn't even really need, but still is awesome, hehe.
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Games that have mini games built into them are always great, the scaling though is kinda nuts xD but still, it's fun to just zap stun a boss till dead even when he should be one shotting you ;D 5/5 game from me!
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This is one of the best minigame based games I've ever played. I feel a PvP option would be great after this game ended though. Survival just isn't enough for me.
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I wish the cat did something... Click on him and he meows, or something. Also, maybe once you find all the kids, you can see them playing in various locations.
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I do request a prequel called "Soulless Scare". You would explain there, how did a livevng scarecrow dummy appeared; where did he achieve all his combat skills and why was he banished (or left) the entity called "Scarecrow Dominion". Now that would be a plot!
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Maybe I'm missing it, but it doesn't seem like buying new gear (weapons in particular) raises damage. I know it doesn't raise strength, but it doesn't seem like it raises melee damage either.