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1 Can't upgrade to Earthworks type wall when playing Endless mode. This might be done cause of how strong the walls are, but it still takes my money. If I can't upgrade, don't take my money. 2 French Garde units price does not lower with the achievements. Shows the lower price, but the cost when buying is full price.
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random glitch where the enemy does not advance and are all out of range
this happened after i put some barricades forward from my position to create an artificial choke point
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The British was waaaaaaay overpowered, I beat every level of the game by surrounding the Blockhouse with walls and putting Greenjackets on them.
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query, since when did they have machine guns (aka Puckle Guns) in the time when Prussia existed and there were redcoats
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I have really enjoyed this game. However, every "endless wave" try ends the same way. Their engineers, rolling right down through my formation of most powerful gunners, blowing up my most powerful walls in about 2 seconds while taking a laughable amount of gunfire. Then there's the grenadiers that are taking down earthworks with one shot. I realize there is only so much you can tweek an open field to make gameplay different but that should come in the form of enemy AI, not just making them more and more powerful. Maybe I'll come back to this game someday and see if there has been any improvement.
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idk if it's a glitch or what, but almost always there's one enemy who sits there shooting at one of my guys who can't shoot back 'cause he's too far. Always ends up in him dying!
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Hmm it appears that the achievements for reducing guard cost are completely cosmetic. It lowers the number on the getting them screen, but if I have 95 gp, fol, $, gold (I'm too lazy to scroll up and check) and I buy one, it goes straight to 0
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BUG i built a Demi cannon on a bastion adjacent to one wit a culverin, THE CULVERIN NOW HAS THE SAME RANGE AS THE DEMI CANNON!!!!
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I like the game, but some improvements could make it great. Cannons don't seem different enough in range and power. Also there should be some way to charge or attack enemy units that get stuck out of range of your cannons and infantry. One map two british units got stuck off to the right and just kept firing while my units sat there doing nothing. 3/5
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Sometimes hangs. (Gets into situations where out of range enemy cannot kill you. Enemy can get stuck trying to pass an empty wall and just wig out trying to advance.) Otherwise, so far, a good game.
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played right through to hard mode without losing a single unit.
needs an "extreme" difficulty level, otherwise a very fun and addictive game.
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Wow! this is like the 8th or 9th time this has happened! I get to about wave 16-18 and the enemys stack up just out of my range and no matter how many times that I try to re-set paths they just look back and forth!
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If seems like the enemy's range is just SLIGHTLY longer than mine, so I often end up with a single enemy with a rifle demolishing an entire section of wall and whoever was on top.
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ugh this needs quality control it lags like crap. and I clicked on an arrow and the wave info got stuck there so I can't see my wall anymore.
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first of all needs a toggle speed. also needs something that can give a harder challege, started the left hard level and By wave 16 i had enough that i could stop building and do nothing but repair till the end with no challenge.
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after you finish, try it again Prussia vs. Prussia, and again France vs. France, doing exactly the same thing. in the end, i had 13 achievements- to win a stage with Britain, France, and Prussia, to kill 500 British, French, and Prussians, Nary a Scratch, Logistics Prodigy and Genius, Resilient, Model Officer, I hate those guys, and Rapid Fire. Hope this helps!
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guide to challenge: skip tutorial, then start first level, Britain against Britain. build a row of basic men on palisade (preferably close to the middle of the chokepoint), and three culverins on bastions on curtain walls in a row right behind them. after each wave, remember to repair walls and replace incidentally killed units. during the level, you should first place two basic solders on palisades extending from each of the middle originals, and then each from the side, so all of them resemble a letter "M". then, buy the demi-cannon and upgrade each of your cannons, buy the second soldier type and upgrade each of your soldiers, and finally buy the third cannon type and upgrade the middle cannon, and you should hold out without further upgrades (just don't forget to repair and replace units).
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what works really well is if you make a wall of guys on the side then have a path going through filled with caltrops. it works wonderfully for most of the waves.
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I started this game a few hours ago, and have been sick all day. I am no longer sick, but I've only completed one medium stage and all of the wasy stages as the british. 5/5, great game.
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i don't understand why it doesn't upgrade when i click upgrade unit. This was a really good idea, it just wasn't implemented very well and it gets old fast. I suggest u should've made the levels shorter and not make it in single waves, like make it one big continuous wave with countdown timers. Then you would have to upgrade quickly on the fly and and it wouldn't be so boring. What i'm trying to say is, make it like an rts instead of turn based. And on more thing, i hate how you have to pay to unlock new things, you should've made it so when you unlock acheivements you get new units or something like that.
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How to win with little effort: keep pressing the calendar button. The enemies will keep moving rather than attacking, and you'll take very little damage.
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Leave your castle open and they wont attack you that much but make sure you have like a maze going or VERY strong defences