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Didn't think the time achievement possible either, but here's Medium(will post Hard once I figure how).
Mission: Le Marteau
6 Pallisades each side, 2 horizontal, 3 vertical.
Align at least 2 of the vertical(ie, 4 pallisades) are in same horizontal row as arrows.
All Greenjackets.(Finish with England, all gold/Dakka/Rifle Colonel upgrades)
Wave(remember, hold turbo to speed it up!)
More Pallisades/Greenjackets as waves come along.
After Wave 4, should be about 1 min+30s in(if keeping count, must clear each wave under 20s to make 10 minute timing, so may seem behind schedule, but don't give up yet!). Now have enough to put up 3*5 block each side(5 vertical, 3 horizontal). They last whole mission. Now just "Wave", "Turbo". Done right, should finish about 9 min+30s. Kept Clock open just left of browser window, so had an accurate count. Should clear some waves in as little as 12s, which makes up for earlier build lag. No waves should be above 25s. Good luck! I'll try for Hard shortly.
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Just realized why I like this game so much -- it's the first defense game I've played that actually felt like there was an actual *point* to what was happening. Maybe it's the pseudo-historical aspect; maybe it's the part where you're building fortifications rather than simply 'towers', but it really feels interesting.
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why are the French so glitchy? first its the gardes, the say they cost 72 (i have all discounts for them) but the really still cost 95 (original cost) and next its the gardes unlock cost, it says 900 (i got the discount for this too) but it still costs normal (i cant remember how much) this NEEDS fixing please
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Not a bad game, but the pacing is a little slow. Even when holding the speed up button it takes a while to finish one wave. Also, at one point the whole game froze so I had to start the level over. I like the whole idea of it and with a little fixing this can become a far better game.
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This game definitely needs a fast forward button that you don't need to hold and a faster speed during fast forward. Normal speed should be the speed that it currently runs at when holding fast forward. There's no real reason to spend tons of time watching the battles when you can't do anything during them.
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your fail safe button isn't fail safe. I've still had clusters of enemies stuck at the bottom of the screen. i can't win a single campaign because this happens every time before i reach the last wave.
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@pop245:
it happens to my on a few games might i advise refreshing if that does not work then you might have a realy old pc
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Great game, kinda easy to win as soon as youget the trick XP. Mine is to build lots of pugle guns and greenjackets are OP when you use the britains. 5/5. Still needs some adjustments but great game anyways. Thanks!
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Must the achievements like build 100 greenjackets be done in just 1 stage, or doesn't it matter how many stages it takes?
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The game is very unstable. The pathfinding is very buggy.. One dude gets stuck on the 37th wave, hitting the calendar does the same thing he was doing in his own time... 37 waves, wasted :/
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I'd like to see a way to drag across squares to build a lot of units at once. Speed up should definitely be faster and toggle, not hold. Also, counters for the achievements. Finally, please fix all those bugs.
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Great game though a couple of things to comment on:
When you get achievements they don't always work...for example: It says my French Garde cost 85, but there is still 95 gold required to build one...Yes all the cannons have same range and instant kill, but not the same reload speed... Lost a couple of soldiers in battle and still it says: Finished the map without losses...
And you should add a clock so that you can see how long you are doing this map...
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It wouldn't hurt to fix the bug that, earlier in the game you have enemy troops too weak to take out a wall, and yet there's like 2 of them left, so they just sit and shoot and shoot (just out of your range) doing no dmg. You have to restart the level.... REALLY irritating
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If you think this game sucks, you NEED to view the entire tutorial. Having received your education, then you may hate as you see fit, but you probably won't hate it at all. 5 Stars here!
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I can't complete any level other then the 1st. All my designed confuse the engineers. The game freezes everytime. Calendar button is useless.
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Certain building designs cause freezing. Engineers get confused and can't move. and if you have no troops on it, then you can't progress
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its a nice concerpt, but needs some reblanceing. the cannon updagred damage dosent seem to matter as its mosty 1 hit kill. the movespeed isnt important as the cannons tend to be only able to get 1 shot off before they start shooting at you. in addtion to unit tiers there should be diffrent unti types that are good vs diffrent things or have diffrent ranges (eg snipers and shotguns)
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I had the same problem as Skix, with the engineers getting stuck. Also, the T for rotate didn't seem to work on the cannon, and the title screen is gawdawful. It looks like it was drawn by a six year old. You guys need to do your own testing, not me. 2/5 for pushing this beta out the door too soon.
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I loved the game, but there are many minor things that could have been added to slightly improve the gameplay, like better difference between cannons (I haven't seen any difference between them, they all have same range and they all have instant kills), more units could have been added, there should be a "repair all" button, not clicking all the walls one by one to see if they are all repaired...
Because of these minor things I give the game 4/5
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I made a checkerboard pattern with barracades and Engineers broke them, stepped on them, and got stuck.. forever, and the callender anti glitch button failed to fix problem-
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The Puckle gun is probably realistic as what it could have been if it had had a more reliable way of firing it, but it certainly give the defence an overwhelming advantage in this game, especially if combined with Greenjackets and baricades to hol the enemy at a suitable distance.
In real life, the matchlock Puckle gun was rejected by the British Board of Ordinance in 1718 and few were ever made.
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I seem to have found a bug. Although the prices are written as cheaper after getting achievements, the cost stays the same. E.g. unlocking "Garde" when playing as French says the price is 900 but charges me 1800
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suggestions: 1: a toggle speed button 2: there should be an option for units to target nearest opponent in range/ the strongest opponent in range/ farthest opponent in range/weakest opponent in range/hold fire 3: a wider variety of cannon effects - they all seem to be the same apart from the puckle gun 4: more countries and country benefits 5: a campaign for each country which puts you through famous historic battles + if you agree ps. i know this might be asking a bit much but this game has some serious potential
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@StrayWookie It happened me once in another game... and in this one... i got my badge without entering the achievement screen... something is messed up.
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I think the cheapest cannons are not exactly the same as the others... I think after some time in endless mode the enemies won't die by 1 cheap cannon hit.