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Napoleanic Wars win 1 lv with The Prussians British and French. Master of Europe win every map.Dictator of War win every map with the French British and Prussia
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demolishing and re-building the bastion fixes this... but is expensive and ridiculous! also seen with the puckle gun just now
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those comments up there, engraved as ``best`` are unanswered
and they even not be fixxed,
too poor for the maker of this
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Logistics Genius easy tip: Play as French Vs British and keep setting up culverin cannons. 1- Place the first 2 cannons in line with where the first cannon was in the Tutorial (check tutorial if nessecary), except put them to the far right and left walls of the choke point. Then, put 2 Gendarmes in front of the 2 cannons. 2- Then place 2 more to the north of the first 2 cannons, but leave a 1 space gap between the 2 cannons and the first cannons, and bring the cannons to the center of the choke hold (so there is a gap on the edges). 3- Place 3 cannons directly north of the second 2 cannons so that the 3 cannons stick out 1 square to the right and left behind your second cannons. If you are confused, check the picture on my profile. Later on I added cannons facing leftwards at the bottom-rightish section of the screen, and a row of soldiers in front of them.
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"you can only build cannon on an empty bastion" - um, it's there, it's empty, i rotated it a few times just to make sure, still nothing... happened a few times when building culverins (but i haven't build much of anything else :) so far. annoying!
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finally, they're dead... and I lost two expensive gardes with no way to stop those greenjackets of killing them... you should be able to build while there's an attack or something like that.
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I found a bug, after getting the captain of the guard and other acheivemets like that, the price stays at 1800 even though it says the unlock only costs 900. also the gardes still cost the full price even though i got the price reducer. please fix them if possible thank you.
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two greenjackets are shoting now for an hour or so at my gardes who wont die becuase they regenerate faster then those greenjackets shoot. I can't kill them... WHY ARE THEY SO GOOD AT SNIPERING!!!
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the zero units lost medal awarded on levels is not functioning correctly, i know that I lost units but still got that medal on my first run of the level. Other than that it is a lot of fun.
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okay, toggle speed, we can live without. losing a few peeps is okay. But when the starter class for soldiers can even shoot a guy who is pounding away at the wall.... blind, stupid, or rigged, pick your poison.
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Wow, unbalanced :O The English Greenjacket is overpowered! 3 rows of them and the enemy never reach your walls. And they're real cheap too. Also all the cannons are identical, except the pricetag. I'd like to see more units, more buildings, more balance and better graphics.
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In a fight between the Prussians and French, The Prussians kept attacking and the French kept healing! repair this glitch, please
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got to the end of a level (last wave) and half way through that wave the enemies couldn't move. it was like they were stuck. (not frozen, they could change the direction they were facing) but the rest of them were out of range. half of the remaining soldiers were in a clump. also, clicking the calender thing didn't help this. hope there's a fix for this at some point @__@
(also i'm pretty sure my logistics genius achievment still isn't giving me the bonus after unlocking it
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prices are screwed up. got the achievement to cut unlocking the french guarde in half and it costs the same. it says it's the lower price but it's actually the original price.
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Very good concept. Some things to fix not laready mention in best messages: 1) As defender, Greenjackets are far too powerful and as attackers, can result in standoff with them shooting at regenerating fortifications 2)Troops and cannons should be allowed to be moved in game (with a cost in time) or at least rotate bastions during a single wave 3) Attackers should include small cannon batteries (to make cannon building a necessity for the defender) 4) upgrading costs for cannons are not very favorable compaired to scratching tier1 to get tier3 5) Last waves should get harder with hardened soldiers (like hp and attack going up)
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Is it just me or sometimes one or two enemy soldiers stay out of range of ur fortified ones and just kill the pallisade and then like ... suicide xD
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For a Tower Defense game, I felt like it took way too long for each wave of attack to go by, even with the fast forward going. Usually, first wave is like 5 seconds and done. Here, I felt like I was waiting 30 seconds for the first wave to be done, and they come out almost knocking out half of my guys, AND I followed the tutorial, which wasn't much of one before the first wave may I add. I got bored of this after wave 6. I give it a 2/5, because this came could have been a whole lot worse than it was.
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This has happened to me twice now, I am playing a game and it will freeze, the noise of shots still plays, but if i pass my cursor over anything, it's health/range comes up and wont go away.
It doesn't unfreeze. It would be good if this could be fixed.
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OMFG! Last stand is way to easy as the british! just build a 2 square thick curtain wall around the house and fill it with redcoats! HECK I AM GOING FOR 3 SQUARE THICK TO PWN THOSE NOOBS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Wave 29 of 40 on Red Dawn, all earthworks and grenadiers, 5 Puckle guns, and its glitching, and even the failsafe button won't fix it.
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game has another bug, you get a sign (the heart) if you finish a mission tht you didnt lose a single unit even though you lost dozens of em.
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Tip to easily win with tons of cash to spare: create a bottleneck shaped form leaving the middle open. Soldiers will go towards it and get slaughterd. Placing the machinegun behind also helps a lot. Ordinary cannon arent worth it imo
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i thought this was a good game until i was playing i put a whole bunch of walls up and i was stupid so i onlly had enough money for guy they killed that guy then stopped attaking.