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The only thing i don't like though is that there is no music for the gameplay, and the animation for the statue falling and how units were in slow motion, not stopped, was better.
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I was so happy to find the sequel but some automatics should be added:
newly trained miners should start mining immediatly
newly trained units under attacking order should know the order
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I like how the movies are now on youtube. Even though it cripples my idea of downloading SWFs i like it gives additional revenue to the devs. They deserve it :)
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Stuck on the first mission: no way to pop out enough soldiers to beat the enemies. I have the money, but the barracks take forever to pop out a single unit and it's not possible to train 2 at once. wut? Are you just supposed to rush?
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Fun game... However, a couple things that get on my nerves is my Meric's need to charge to the front line in front of my Giants when an enemy appears. Also, if there is a way to replay levels, that would be great as well. Otherwise, great game and good job.
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Love the game, but in the original, you could control one of the unites manually. That was really the moving feature for me, and now they completely removed it. Sorry, 1/5. You can't make a sequel to a game and completely remove a core asset.
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Huge disappointment. Army should auto-use skills for the ones you're not controlling, because they are dumb unless player-controlled. For example, my wizard MELEES WITH HIS STICK unless I use fireball everytime its up. But while I'm watching him, my spearer's aren't sheild-bashing and my ninjas aren't sneaking, so this game is unplayable until the units learn to auto-use skills. the only unit I liked was the healer because he used cure and heal poison without my intervention.
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Awsome game, finaly a new thing, i was getting sik of all the clones and all superficial psihic games, only complaint is about the health bars they look ugly. 5/5
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The reason I loved the first as much as I did is because I could actually be the unit and fight. Sitting back and watching feels like I'm playing another Epic War copy.
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While I loved the first Stick War, I have a lot of complaints with this one. Hot keys are all over the keyboard, plus some commands are keyboard only. I only have two hands. Also, how about using way points. It's obnoxious and tiresome to position every new unit spawned, moving back and forth on the map. Placing a marker to tell them where to station would go a long way toward eliminating the micro management. I also need to be able to tell how many resource gatherers and combats (of each type) I have fielded in the moment. And finally, a quality setting! The slow down on my tired laptop makes especially my double clicking of the mouse to select units of the same type almost useless. It's such a simple feature. This should be a standard in every Flash game, right alongside the mute button.
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Another example of a fantastic game being ruined by complication, I loved how simple and genuinely fun the first one was. This one is still great, but it lacks the charm and simplicity the first one had.
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can you make it to where we can be one person, thats stronger than the rest.
its more fun to be in the battle instead of just watching.
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I've waited years for this. Totally worth the wait. Make enough levels so the player can get full upgrades. Also, I liked in the first stick wars being able to control individual units with the keys. Wish you hadn't taken that away. Still, 10/5 one of my favorite games ever.