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This is epic, way better than stick war1. This needs more unit control and badges. 10/10 click the plus so more people can see it.
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Miners should automatically do something useful on spawn (maybe mana by default, since it's behind the pikes). There should be a "hold ground" option too, or a "hold this point" or "fall back to this point."
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amazing game, i just wish it bought over some features from the first one, such as being able to control a specific unit manually.
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You have finished Stick War II on NORMAL!
Tutorial 06:44
Blot out the sun: Archidons Declare War 06:57
Silent Assassins: Ninjas Declare War 08:00
Magic in the Air: Wizards and monks Declare War 09:56
Rebels United 12:34
Massive Battle 01:50
Explosive War: Bombers Attack 09:52
The Night is Dark: Juggerknights Attack 11:31
Undead War: Deadly Deads Attack 08:02
4 legged Fury: Crawlers Attack 12:30
Shadow of the moon: Eclipsors Attack. 17:00
Bone Pile: Marrowkai summon war 11:41
Medusa's Gates: The Chaos Capital is in sight. 11:07
Medusa and the Full Chaos Empire: Final battle 06:26
Total time (including retries): 134:10
Best time: 134:10
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Yeah, it's fun, but I think they messed up a bit in that they aren't letting you take command of a specific soldier and do his attacks and such for him. I loved the archers because I could one-hit anything if I aimed right, except for giants, of course.
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when i pick the difficulty all that comes up is "game has been saved" and when i push ok under it it doesn't change at all
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Stickpage never has failed to amaze me with their creativity. IDC what anyone says, even with stick figures, their games have an excellent amount of substance that few of my 50-200$ games have to offer. As long as they never try milking their games for cash like new games (the way zynga does), I promise to support them forever. Only thing I ask lol, is what does tower spawn do?
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@Phonyhomeless The tower spawn ability is for the Middle point. I was confused at first but it works only for that not your main castle. The discription is deciving
Also a button to comand your men to stay at the middle tower would be nice so i dont have to keep chasing down blood thirsty stick men.
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My only problem is with the "tower spawn" ability. I either am being remarkably obtuse and continually missing my ghostly unit, but I cannot find/spawn it knowingly. I'd like to think that I didn't just waste 2.6k gold and 1.2k mana on nothing, but the evidence seems to suggest that I might have.
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kinda sad they removed the option to control a unit and play as him, which really made stick war a outstanding game amongst strategy games, however this game is still awesome as hell!
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hmmm this game probably needs a repair wall state , lets say the select the miner then right click the wall then he starts repairing at the cost of gold or devotion
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Sorry, but I don't enjoy this. I loved the first game, and I WANT to love this one. The guys I'm not controlling must use their abilities. There must be an autosave. The miners need a default activity - mining.
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I definitely think you need to be able to play as a character like in the original, it gets a little boring without it.
You can control all the characters in this only now you have more control because you can select multiple as well as just one. And you move them with the mouse instead of WASD, because we keep the keys for casting spells.
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ive been waiting for years for stick wars 2 to come out its good but it would make more sense if the statue was in the castle. but good game I think.