Under rating threshold (hideshow)
Onething i miss from the Oldgame is that you could see the Upgrades on your soliders.Like the Speartons Helmet and Shield.
Under rating threshold (hideshow)
I like the innovation and updates to this wonderful game but I don't like how the option to guard the statue doesn't work as well as I think it should. I find it frustrating to have my men waste their time retreating to my statue only to have them run right back out against my command and get themselves killed. This is not enough to make me not rate this game a 5/5, however, great job and I hope to see more hard work from Stick Page like this. Thank you!
Under rating threshold (hideshow)
i hope they add control a unit option back its annoying for your troops coming fighting a giant when you only want you alone fighting it
Under rating threshold (hideshow)
soldier : why dont we just use archers behind swordsmen before then spartons in front ? commder : becuse the swordmen wont get any fun : soilder: ..... soo
Under rating threshold (hideshow)
Absolutely loved the first one and love this one as well. But one problem is i cant control a unit and make it do things faster. I would control and miner and make faster money with it. Still, love this game 5/5
Under rating threshold (hideshow)
Just a note:
On the upgrades screen under campaign points, there's a misspelling on Shinobi II. It's "Poison" Not "poisin" :)
Absolutely phenomenal game so far, though.
Completely addicted now :D
Under rating threshold (hideshow)
TBH, I did the first two levels of this and then quit. The graphics are good, but Stick War 2 took away what people loved in Stick War 1 (manual unit control to name one).
Under rating threshold (hideshow)
Great, but it needs controllable commander units as it was in 1st stick war. One customizable commander would be enough.
Under rating threshold (hideshow)
This game really needs unit grouping to be top notch. Hitting Ctrl+1 should assign the selected group as 1, and so on. This is essential in an RTS. Being able to control a single unit is something I miss, and perhaps that could be included for the archer's fire arrow ability and in some other ways as well.
Under rating threshold (hideshow)
I enjoy the miners, the health bars, and the captured giant, also the different magics. I don't like being unable to control a certain character like in Stick War 1, also the spearton throwing his spear, the upgrading (every battle), and the malfunction of the miners wall.
Under rating threshold (hideshow)
I like upgrades where you get them and you don't have to upgrade them every battle. But this game I need to upgrade every batter, so it becomes tedious. Plus it is not rewarding to the player to have to pay for the upgrades every battle when you have spent skill points on them. The skill points merely makes certain upgrades available, which I do not like in upgrade games.
Under rating threshold (hideshow)
Stick war 1 Better than the second.I can't throw a spear to an enemy with a spearton and change it to swordman in stick war 2.Hope that stick war 3 is a fusion between stick war 1 and 2