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I personally preferred the ability to control units that was given in stick war 1. It allowed the player to make split second decisions that the sticks would follow "immediately". Very well thought out game though and very good graphics and intro. 4/5
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by the way u shouldve put the statue inside and have like the wall with lets say 1000hp and the statue with 1500 inside the castle more interactive and logical
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i like how the devs found out what ppl liked giving you early speartons
(favorite unit for most of us) more upgrades,visual ups,etc
Nice game worthy of a sequel for the first
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Should be a method of changing the rally point for the units trained. If there is on and I've missed it, sorry, but I cant see one at the moment.
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I am very confused,that's a game and Inamorta should be unreal.But an guy who made a comment for a story said: Jay?This name doesn't sound Inamortish."But the question is: Is there Inamorta and how this guy know that this name is Inamortish.Thumbs up if you think that this is confusing.
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Hmmm... The wizards are annoying to use since you have to click them, then cast the spell manually, it's time consuming in the middle of a big battle. The same goes for pretty much all special abilities, they just weren't worth using because of the time consuming draw back.
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Meric 1: Hey, I just noticed how awesome we are!
Meric 2: We suck,all we do is cure and heal.
Merics: (Overlapping argumentZ)
Merics: AHH
Spearton 1: I did my job...
-Kill
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You have finished Stick War II on NORMAL!
Tutorial 04:58
Blot out the sun: Archidons Declare War 01:54
Silent Assassins: Ninjas Declare War 04:55
Magic in the Air: Wizards and monks Declare War 02:00
Rebels United 02:29
Massive Battle 03:34
Explosive War: Bombers Attack 03:11
The Night is Dark: Juggerknights Attack 02:19
Undead War: Deadly Deads Attack 02:09
4 legged Fury: Crawlers Attack 02:47
Shadow of the moon: Eclipsors Attack. 02:25
Bone Pile: Marrowkai summon war 03:09
Medusa's Gates: The Chaos Capital is in sight. 02:56
Medusa and the Full Chaos Empire: Final battle 03:10
Total time (including retries): 41:56
Best time: 41:56
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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Terrible game. Hard to say what is the worst part, the enemy archers that I can't do anything about, the lag (even low q), or the cumbersome base interface.