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You have finished Stick War II on NORMAL!
Tutorial 05:08
Blot out the sun: Archidons Declare War 05:47
Silent Assassins: Ninjas Declare War 07:45
Magic in the Air: Wizards and monks Declare War 06:45
Rebels United 06:43
Massive Battle 02:57
Explosive War: Bombers Attack 05:34
The Night is Dark: Juggerknights Attack 09:43
Undead War: Deadly Deads Attack 04:14
4 legged Fury: Crawlers Attack 03:58
Shadow of the moon: Eclipsors Attack. 02:30
Bone Pile: Marrowkai summon war 03:48
Medusa's Gates: The Chaos Capital is in sight. 04:11
Medusa and the Full Chaos Empire: Final battle 03:16
Total time (including retries): 72:19
Best time: 72:19
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I really like the combination of meric, speartons and archidons. When speartons hold and archidons fire and merics cure speartons, it looks like a battle scene from a movie! :D
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You have finished Stick War II on INSANE!
Tutorial 00:03
Blot out the sun: Archidons Declare War 00:00
Silent Assassins: Ninjas Declare War 00:00
Magic in the Air: Wizards and monks Declare War 04:25
Rebels United 00:04
Massive Battle 01:46
Explosive War: Bombers Attack 00:01
The Night is Dark: Juggerknights Attack 00:01
Undead War: Deadly Deads Attack 00:02
4 legged Fury: Crawlers Attack 00:01
Shadow of the moon: Eclipsors Attack. 00:10
Bone Pile: Marrowkai summon war 00:03
Medusa's Gates: The Chaos Capital is in sight. 00:00
Medusa and the Full Chaos Empire: Final battle 00:01
Total time (including retries): 06:37
Best time: 06:37
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I feel like that the miners shouldn't be told to mine they should just automatically start mining. If you could add this in but still be able to command the miners to mine a certain hill it would be perfect. Tks
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These guys are so frustrating to control they skate around they never hold position and when they do they go right by enemies while they are shooting at them....FIX It,It ruined my experience also if you don't like to micromanage don't play this game
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he maybe put a skip button on the intro its kida annoying ing a new game and having to watch that intro over and over again...
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It would be nice if you could take control of a unit like in the first installment, and have it be more powerful. That was an aspect that made the first stick wars very unique.
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Could you make a stick wars 3? In addition, could you also make a unit playable like in stick wars 1 where you can control the unit. Furthermore, make more units and maybe have a different time period like modern day. Great game overall Thank you, press + if you agree
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The only thing I was gutted about was that you could not control a unit like stick wars 1 so can you please include that in a sequel if you choose to make one.
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makes me think about the roman empire.
i think you should make a stick war 3 but make it in like 1780
i would like that because its boring playing 2 stick wars that are the same times just 5 years apart
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guys
for the first battle in no mans land, where you need to defeat the first giant, use your swordwrath soldier you get at the start then attack the giant by hitting him once and running behind him then repeat it over and over.