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Okay, so I just tried level 9. That was an impossible level. The sheer amount of aliens that poured out, plus with the lack of available ammo, I was able to get the receiver to the first location, but ran out of ammo right afterwards. Plus the glue alien dying right on top of the elevator entrance as soon as you open the doors? Really? Either I'll need to find the other elevators and try that or I'll have to look through the walkthrough (which I try not to first go around) just to see how its done.
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the explosive alien is bullshit! make the explosion be an actual explosion and remove that acid crap, level 6 is impossible because the ground ends up completely covered with that and beckett dies.
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the soundtrack just kicked into overdrive on the 6th mission! nice. Well done game so far guys; def channeling some x-com, which I adore, but I like the huge amount of blood spewing aliens you toss at the player. 5/5, well done
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lol didn't know there was friendly fire alein between taylor and farro. taylor fires alien and farro die woods is like wtf!
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Love the game. However, I have missed many a diamond simply because a troop walked over a puddle that he could have avoided using the same number of hexagons. Please either (1) create an undo button, in the event that a troop unintelligently steps on a puddle (that again he really could've avoided) so that I can then micromanage each step without having to redo the entire scenario (which is entirely frustrating when it really is done perfectly except for a stupid avoidable misstep) or (2) make the troops intelligent to know to avoid the puddles unless I micromanage them to proceed through a puddle. This circumstance is a silly point for casual gamers, but its infuriating when you click on a hexagon and have your troop choose the path to get there that goes through a puddle rather than the obvious one that doesn't.
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here's a typo, first speech balloon in mission 7 : xenomporph
This is your first flash game?? Considering the size limitations of flash games, my insatiable appetite for a worthy successor to X-Com is nearly satisfied. Congratulations!
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This is a very good game. I hope to see an even larger-scale one, perhaps on the level of the original X-COM games. Mega kudos to the developers. I hope Kongregate adds badges.
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There sure are a lot of elevators. And each one only connects 2 floors, or the game would be so much easier. (We need to access the elevato.... We came up here in an elevator, didn't we?)
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There are still major performance problems, unit selection, moving, map scrolling, etc. Basically anything that has to do with user input, though simple buttons seem to work okay.
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omfg... this game is trolling me. "Yay, I activated both doors in 9 turns, a diamond medal is mine!"
*closing doors squish one of my guys to death* "ffffuuuuuuu...." :D
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Working my way through the diamond badges, this game is great. Best thing I've played so far in 2012, on any platform. 5/5
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I really like the feel of this game and how each character has a unique tree. The alert system I think is done well and it amps up the intensity as one guy is slowing fighting his way to the exit and the others are moving toward objectives. Very well done. I hope to see more!
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Small tip: the medic's "shield program" upgrade protects soldiers from 20 points of damage. This is especially useful for crossing goo without getting hurt. Pretty much essential for getting those diamond medals, due to not having to wait for the goo to disappear and taking too many turns.
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In the first mission of chapter C, if you drop the Receiver in the elevator to then pick up from above, you can't. It get stuck and you can't even access the elevator hex.
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Just finished the game, simply amazing, x-com back again. I would like an undo button, how about having it available only three times per mission. This way, no abuses of explore/undo, for those you could be tempted. And if you miss click more than three times a mission, Man! you have bigger problems to deal with before playing this game.
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I like the Ravensvoice solution for the mis-clicking. Also you have to consider the fog of war component. If you're allowed to undo how do you un-see?
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Found a small typo: The pump-action shotgun's description (when you hover over the skill in-game) says "X damage splitted between the targets...". It should just be "X damage split between the targets..."
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Aaah, the memories of X-Com are strong here. =D Very fun game, nothing like the feeling you get when you complete the mission with the troopers you have holding of the aliens on their last clips. Would never have known it was your first game if you hadn't said it, easy 5/5.
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personally im against the undo button. the misclicking can me solved my haveing a confirm mode: first click shows you the path the character will take, clicking again will move him. since many wont want that delay make it optional for those who are prone to misclicking and dont want it, me I think of it as not everyone doing everything right under time pressure and just tough out the results: makes the game more fun imo.
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SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!
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Really enjoying it. Love the helpful details like the popup warnings on the 'End Turn' button, that prevent you ruining a whole level by forgetting something silly like reloading. Like the way the initial levels are straightforward enough, but the difficulty ramps up towards the end. Suggestion: highlight the help button at the end of the tutorial - there's valuable info in there. Also, minor gripe: would be helpful to have a recap of the mission orders in there, for those longer "do a then b and then c" briefings, they can be a bit confusing the first time you play a level. But still, 5/5.
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I investigated some and realized that this is your first game. This is also one of the funnest game I've played lately. Not only is it fun, but it's pretty well thought-out. I can't wait to see your work when you add experience to your skills. I'm convinced that you could rake-up monthly prizes.
Looking forward to your other submissions, but for the time being, I need a diamond medal on each mission.
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I love how quickly the aliens move! It adds intensity and momentum. I've only payed to level 3 so far, and I'm liking it.
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This game continues to be awesome. But don't put an undo button. Even when games have a "can't undo if you discover something" feature, the fact you can undo there shows you that there is nothing in that direction.