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Comments for Mission in Space : the lost colony

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RasenGama

Mar. 19, 2012

Under rating threshold (show) man aliens at tutorials are uncalculable

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(0)

goatman308

Mar. 18, 2012

Under rating threshold (show) In the start, if you keep everyone on Alert then you cant lose.... Great game. Needs more people to play this.

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(-2)

genius11

Mar. 18, 2012

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(-10)

Groundal

Mar. 17, 2012

Under rating threshold (show) Loved the music from phantasy star 4 (almost the same) and something that looks like joe satriani ^^ Enjoyed the music a lot :)

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(1)

deleteduser

Mar. 13, 2012

Under rating threshold (show) YAY I FIGURED IT OUT :D if you are struggling with constant file loss, change your settings to save cookies and it'll most likely work. Now I can enjoy this game :)

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(0)

deleteduser

Mar. 12, 2012

Under rating threshold (show)

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(-8)

booboo73

Mar. 12, 2012

Under rating threshold (show) i really love this game (5/5) but CS9023 is right, it's the second time my saved data are erased... now i dont feel like winning again my lost medals since the beginning

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(-2)

schorfschorf

Mar. 12, 2012

Under rating threshold (show) I somehow couldn't help but imagine Farro like Comedian from Watchmen... 5/5

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(7)

deleteduser

Mar. 12, 2012

Under rating threshold (show)

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(-5)

deleteduser

Mar. 11, 2012

Under rating threshold (show) files just get deleted...I had a good long file and it got deleted then I started another one and it got deleted ALL IN ONE DAY

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(-1)

deleteduser

Mar. 08, 2012

Under rating threshold (show) Finally, impossible badge is mine :) Fantastic game! It remind me Fallout when there are many enemies and i have to calculate steps and action points to shoot and hide beyond the corner. Pretty good combination of skills, maybe excepting Woods - his cry of self-controll is useless - maybe it would be better if he could increase visible range. For me, the way through last challenge - leave Blake and Woods at the bottom (to distract part of aliens from main group), and try to take other troopers at the center (so Farro, Pierce or Lt can reach Mr. Big Tentacle) in non-alert state.

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(1)

Terastas

Mar. 06, 2012

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(-11)

Nelie95

Mar. 02, 2012

Under rating threshold (show) Really good game, also didn't know Taylor is a she :P (quick and alert upgrade).

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(3)

deleteduser

Mar. 01, 2012

Under rating threshold (show) I finally got the impossible badge. Congratulations to the developers for producing a game that is enjoyable enough to be worth all the repeat attempts! (Eventually I got it through my thick skull that the winning strategy for the last mission is to always end your turn with as few people as possible on alert -- zero if you can do it.)

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(8)

Wicky3d

Mar. 01, 2012

Under rating threshold (show) Yes, you take LESS damage that's correct but not very much. I did run some tests with repeating turn nr.1 a dozen of times (same distance, same alien striking) to see the difference between no armor and max armor. It was on average only 3dmg less on a 30dmg hit.

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(2)

duskshine

Feb. 29, 2012

Under rating threshold (show) 'twas good, really good. took me 1 week to snatch the impossible and now im drowning in such satisfaction! sequel, promise? :p

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(2)

Groundal

Feb. 27, 2012

Under rating threshold (show) Just as it says, it adds 30hp

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(2)

deleteduser

Feb. 27, 2012

Under rating threshold (show) Does the Armor Upgrade ("Your troopers are equipped with better armor and have 30 additional HP") mean that when your attacked, you take LESS damage when attacked? Or would they still be taking the same damage as before, it's just now they have more HP?

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(2)

blackmamba1020

Feb. 26, 2012

Under rating threshold (show) This game is awesome! It's intense, there's actually something behind why all those guys in the station died... because they actually kill you! I love how everybody plays a part in this game. On level 5, i had to sacrifice a teammate to turn on that switch. Two guys went to go turn it on while the 3 guys went to go turn on the pumps, those two guys were attacked with MASSIVE amounts of aliens, one guy had to cover the other guy so he could escape, he never made it out. That is one of the many reasons why this game is SUPERFRAGICALISTICEXPEALIDOCIUS!!!!

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(1)

deleteduser

Feb. 26, 2012

Under rating threshold (show) I would really like to see enemy turns sped up (instantaneous) so i don't have to sit through their move on boards 11 and 12. Other than that i don't see much need for improvement. Great game!

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(1)

deleteduser

Feb. 24, 2012

Under rating threshold (show) Halp for 9?

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(0)

Assassinranger

Feb. 24, 2012

Under rating threshold (show) I got diamond on mission 5, but didn't get the challenge I badge... what do I do?

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(0)

deleteduser

Feb. 23, 2012

Under rating threshold (show) SUGGESTION for player aid to gauge hex distances: this being a turn/hex-based game, it's really important to know distances. sometimes, you need to find the distance from an Echo to the player, and it's not easy! How about: when you MouseOver an unoccupied hex, it -slightly- highlights the outline (only) of that hex? This would really aid counting hex distances!

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(6)

Quayle

Feb. 21, 2012

Under rating threshold (show) I really like the concept, but it kinda get too hard a little too quickly for my taste. It have me grinding to get points to upgrade those darned troopers. It might just be me who is stupid though.

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(6)

Nullapax

Feb. 19, 2012

Under rating threshold (show) Only just discovered this one and loving it. I see so many similarities to old favourites that it feels like I'm back on my Amiga, wide eyed and fascinated ;)

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(9)

Gergling

Feb. 19, 2012

Under rating threshold (show) It would be nice to have a melee attack. I would imagine it being quite weak, but you wouldn't have to or worry about ammunition. This could be an attack using the butt of the machine gun. Characters could be equipped with a survival knife for more damage, or a bayonet.

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(23)

monto6

Feb. 18, 2012

Under rating threshold (show) i really would like there were an undo buttom.... i had commited to much mistakes and always got in my mind....''there no undo buttom''!!, atleast 1 per game would be great :S...

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(69)

Developer response from StormAlligator

In our next tactical, we'll definetely put an undo button.

Lt_Saigon

Feb. 18, 2012

Under rating threshold (show) Incredible music.

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(8)

vaccine

Feb. 18, 2012

Under rating threshold (show) This is an amazing game for just a flash game. Theres a lot of depth and the challenges had me going quite a while, just finshed them and stuck getting my last two Diamonds. Can't wait for your mentioned sequel with more management aspects. One thing I really like is the differences in the characters and how they all have their specialities, hopefully you stick to this in the sequel rather than the Xcom style faceless meat shields that you go through at a high rate. Woods needs a serious buff though, he's pretty much useless, the two +accuracy shouts rarely ever came in handy, just the AP one. I think he needs something other than shouts, perhaps a special weapon, some form of fancy grendae (not explsoive as that's Pierces thing) or defensive ability like projecting a mini 1 square magnet bomb type effect to deny corridors. As it is he's just a weak Blake I felt. The rest of the guys are great though and all fit a nice niche.

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(8)

deleteduser

Feb. 18, 2012

Under rating threshold (show) Great game! I actually enjoyed getting the impossible badge - there's just enough randomness built in to make it challenging with no one exact solution, but not so much as to make it entirely luck based. You could take this game in a lot of very fun directions, it's an excellent concept and implementation.

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(4)

lfernando

Feb. 17, 2012

Under rating threshold (show) This game is really good... and that's the best music I've ever seen on a flash game!

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(3)

Natter91

Feb. 16, 2012

Under rating threshold (show) Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.

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(21)

Natter91

Feb. 16, 2012

Under rating threshold (show) Friendly fire with Taylor's shotgun? ...That sucks. :)

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(2)

deleteduser

Feb. 16, 2012

Under rating threshold (show) ...Ouch. As much as I enjoy the game, when I need to deploy a bomb to kill a known alien, it would be nice if I could see the explosive range BEFORE I set it. Poor taylor, I was one square off...

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(5)

Wicky3d

Feb. 16, 2012

Under rating threshold (show) After the impossible badge I came back to the turorial with 78 skillpoints racked up, and this time I completely PWN3D the level for 38 turns :)

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(6)

deleteduser

Feb. 15, 2012

Under rating threshold (show) First time after finishing the game, I am going through and through. Trying to get rubies, overcome thechallenges. This game is immense, thank you! Can't wait to see a sequel!

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(1)

deleteduser

Feb. 15, 2012

Under rating threshold (show) What a challenging game! I cannot get enough. The challenges keep me coming back even after I beat the story. Did anyone else find, however, that some characters were far more useful than others? Also, did anyone else find that Mission 11 was much harder than Mission 12?

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(7)

Toxo1

Feb. 15, 2012

Under rating threshold (show) 5/5 I finished it. Whew. It was intense, challenging, and totally addicting. I don't even think I'll attempt the Impossible badge. That one's going to be brutal. I tried the first challenge and thought I had it down, but took one turn too long, with the tech running straight for the end zone right from the start. Not sure how to get there for a gold badge without the doc's speed up nanos. Amazingly good game. I love the combat, and the ability to do the missions over again using different strategies. That last mission was seriously great in terms of needing solid tactical placement of your men. Can't wait for the sequel!

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(3)

Williamrmck

Feb. 14, 2012

Under rating threshold (show) Um, a soldier died and dropped "0 magazines" and then I picked it up and the soldier that picked it up had an extra mag.

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(3)

RadicalRam

Feb. 14, 2012

Under rating threshold (show) Shoespeak in an update made to flash several months ago if you clear your cookies/cache (depends on your browser) it'll delete your game saves.

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(3)

RadicalRam

Feb. 14, 2012

Under rating threshold (show) There's a glitch, at Round: 23 DMG: 894 killed: 4, in round 11C I couldn't select my characters LT and Taylor. Had to end the turn and die...

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(3)

deleteduser

Feb. 14, 2012

Under rating threshold (show) Impossible badge isn't really hard, you just need the right skills :D

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(3)

impur3essence

Feb. 13, 2012

Under rating threshold (show) i love this game, but i dont have a save option.. is there one that i just dont see?

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(1)

Developer response from StormAlligator

It saves automatically on the save slot you've selected after you complete a mission.

deleteduser

Feb. 13, 2012

Under rating threshold (show) I have tried to play this game like ten times. I've loved it every time except that it NEVER saves my game between clearing the cache and cookies! What is that about? C'mon, I was doing so well...is that really the reason? I thought that stuff didn't happen with flash games? Please please read this comment, I really want to invest tons of time into this game!!

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Developer response from StormAlligator

Hello, sorry that you keep losing your saves. This game uses SharedObjects to save data like many other flash games. I just tried the game on Firefox and cleared the cache, my saves are still there. Maybe check that flash is allowed to save data on your computer (right click the game / settings / local storage : is the value high enough ? I have 10 Mo)

xgenerationgamer

Feb. 13, 2012

Under rating threshold (show) Love this game and i especially like progression that you get when discovering the characters and what their specialities are. for the sequel though, dont increase the squad size, as i was finding myself spending a lot of time carrying out everyone's actions, and make it easier to level up as it is a grind to level up all the skills.

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(0)

deleteduser

Feb. 13, 2012

Under rating threshold (show)

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(-10)

Zachbrew

Feb. 13, 2012

Under rating threshold (show) the beginning of level two and i love this game 10000/10 and the soundtrack is EPIC

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(5)

deleteduser

Feb. 13, 2012

Under rating threshold (show) Space Hulk the flash game. What's not to like?

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(3)

deleteduser

Feb. 12, 2012

Under rating threshold (show) Challenge for level 7 gave me some trouble. Combat was no problem, I could just never get Becker to all 5 files and out the elevator in 15 turns. I spent quite a bit of time trying to figure out the optimal path for him. Throw in an acid patch or two and I was pulling my hair out. One thing I'd like to see is making it easier to differentiate between the tiles when they aren't in your movement range. Maybe an option to give them a slight border, easier to see the grid? Would have helped with all the movement space counting I had to do.

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(7)

scotty79

Feb. 12, 2012

Under rating threshold (show) If your soldier is out of ammo at the end of the turn he should stop being alert so he won't loose 2 MP at the beginning of the next one. He won't shoot anything anyway in enemy turn without primary ammo.

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(4)

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