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Loved the music from phantasy star 4 (almost the same) and something that looks like joe satriani ^^ Enjoyed the music a lot :)
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YAY I FIGURED IT OUT :D if you are struggling with constant file loss, change your settings to save cookies and it'll most likely work. Now I can enjoy this game :)
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i really love this game (5/5) but CS9023 is right, it's the second time my saved data are erased... now i dont feel like winning again my lost medals since the beginning
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files just get deleted...I had a good long file and it got deleted then I started another one and it got deleted ALL IN ONE DAY
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Finally, impossible badge is mine :)
Fantastic game! It remind me Fallout when there are many enemies and i have to calculate steps and action points to shoot and hide beyond the corner. Pretty good combination of skills, maybe excepting Woods - his cry of self-controll is useless - maybe it would be better if he could increase visible range. For me, the way through last challenge - leave Blake and Woods at the bottom (to distract part of aliens from main group), and try to take other troopers at the center (so Farro, Pierce or Lt can reach Mr. Big Tentacle) in non-alert state.
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It's passable until you unlock hard mode. It's mislabeled -- it should be "total f--king bulls--t" mode. That's pretty hard to overlook, but it varied between enjoyable to just passable up until that point, so I'll give it a 3/5 regardless.
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I finally got the impossible badge. Congratulations to the developers for producing a game that is enjoyable enough to be worth all the repeat attempts! (Eventually I got it through my thick skull that the winning strategy for the last mission is to always end your turn with as few people as possible on alert -- zero if you can do it.)
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Yes, you take LESS damage that's correct but not very much. I did run some tests with repeating turn nr.1 a dozen of times (same distance, same alien striking) to see the difference between no armor and max armor. It was on average only 3dmg less on a 30dmg hit.
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'twas good, really good. took me 1 week to snatch the impossible and now im drowning in such satisfaction! sequel, promise? :p
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Does the Armor Upgrade ("Your troopers are equipped with better armor and have 30 additional HP") mean that when your attacked, you take LESS damage when attacked? Or would they still be taking the same damage as before, it's just now they have more HP?
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This game is awesome! It's intense, there's actually something behind why all those guys in the station died... because they actually kill you! I love how everybody plays a part in this game. On level 5, i had to sacrifice a teammate to turn on that switch. Two guys went to go turn it on while the 3 guys went to go turn on the pumps, those two guys were attacked with MASSIVE amounts of aliens, one guy had to cover the other guy so he could escape, he never made it out. That is one of the many reasons why this game is SUPERFRAGICALISTICEXPEALIDOCIUS!!!!
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I would really like to see enemy turns sped up (instantaneous) so i don't have to sit through their move on boards 11 and 12. Other than that i don't see much need for improvement. Great game!
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SUGGESTION for player aid to gauge hex distances: this being a turn/hex-based game, it's really important to know distances. sometimes, you need to find the distance from an Echo to the player, and it's not easy! How about: when you MouseOver an unoccupied hex, it -slightly- highlights the outline (only) of that hex? This would really aid counting hex distances!
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I really like the concept, but it kinda get too hard a little too quickly for my taste. It have me grinding to get points to upgrade those darned troopers. It might just be me who is stupid though.
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Only just discovered this one and loving it. I see so many similarities to old favourites that it feels like I'm back on my Amiga, wide eyed and fascinated ;)
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It would be nice to have a melee attack. I would imagine it being quite weak, but you wouldn't have to or worry about ammunition. This could be an attack using the butt of the machine gun. Characters could be equipped with a survival knife for more damage, or a bayonet.
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i really would like there were an undo buttom.... i had commited to much mistakes and always got in my mind....''there no undo buttom''!!, atleast 1 per game would be great :S...
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This is an amazing game for just a flash game. Theres a lot of depth and the challenges had me going quite a while, just finshed them and stuck getting my last two Diamonds. Can't wait for your mentioned sequel with more management aspects.
One thing I really like is the differences in the characters and how they all have their specialities, hopefully you stick to this in the sequel rather than the Xcom style faceless meat shields that you go through at a high rate.
Woods needs a serious buff though, he's pretty much useless, the two +accuracy shouts rarely ever came in handy, just the AP one. I think he needs something other than shouts, perhaps a special weapon, some form of fancy grendae (not explsoive as that's Pierces thing) or defensive ability like projecting a mini 1 square magnet bomb type effect to deny corridors. As it is he's just a weak Blake I felt. The rest of the guys are great though and all fit a nice niche.
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Great game! I actually enjoyed getting the impossible badge - there's just enough randomness built in to make it challenging with no one exact solution, but not so much as to make it entirely luck based. You could take this game in a lot of very fun directions, it's an excellent concept and implementation.
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Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.
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...Ouch. As much as I enjoy the game, when I need to deploy a bomb to kill a known alien, it would be nice if I could see the explosive range BEFORE I set it. Poor taylor, I was one square off...
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After the impossible badge I came back to the turorial with 78 skillpoints racked up, and this time I completely PWN3D the level for 38 turns :)
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First time after finishing the game, I am going through and through. Trying to get rubies, overcome thechallenges. This game is immense, thank you! Can't wait to see a sequel!
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What a challenging game! I cannot get enough. The challenges keep me coming back even after I beat the story. Did anyone else find, however, that some characters were far more useful than others?
Also, did anyone else find that Mission 11 was much harder than Mission 12?
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5/5 I finished it. Whew. It was intense, challenging, and totally addicting. I don't even think I'll attempt the Impossible badge. That one's going to be brutal. I tried the first challenge and thought I had it down, but took one turn too long, with the tech running straight for the end zone right from the start. Not sure how to get there for a gold badge without the doc's speed up nanos. Amazingly good game. I love the combat, and the ability to do the missions over again using different strategies. That last mission was seriously great in terms of needing solid tactical placement of your men. Can't wait for the sequel!
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Um, a soldier died and dropped "0 magazines" and then I picked it up and the soldier that picked it up had an extra mag.
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Shoespeak in an update made to flash several months ago if you clear your cookies/cache (depends on your browser) it'll delete your game saves.
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There's a glitch, at Round: 23 DMG: 894 killed: 4, in round 11C I couldn't select my characters LT and Taylor. Had to end the turn and die...
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I have tried to play this game like ten times. I've loved it every time except that it NEVER saves my game between clearing the cache and cookies! What is that about? C'mon, I was doing so well...is that really the reason? I thought that stuff didn't happen with flash games? Please please read this comment, I really want to invest tons of time into this game!!
Hello, sorry that you keep losing your saves. This game uses SharedObjects to save data like many other flash games. I just tried the game on Firefox and cleared the cache, my saves are still there. Maybe check that flash is allowed to save data on your computer (right click the game / settings / local storage : is the value high enough ? I have 10 Mo)
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Love this game and i especially like progression that you get when discovering the characters and what their specialities are. for the sequel though, dont increase the squad size, as i was finding myself spending a lot of time carrying out everyone's actions, and make it easier to level up as it is a grind to level up all the skills.
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hi people, if you enjoy this kind of game you migth wanna try UFO: Alien Invasion its a a free open-source game:http://ufoai.ninex.info/wiki/index.php/About
cheers.
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Challenge for level 7 gave me some trouble. Combat was no problem, I could just never get Becker to all 5 files and out the elevator in 15 turns. I spent quite a bit of time trying to figure out the optimal path for him. Throw in an acid patch or two and I was pulling my hair out.
One thing I'd like to see is making it easier to differentiate between the tiles when they aren't in your movement range. Maybe an option to give them a slight border, easier to see the grid? Would have helped with all the movement space counting I had to do.
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If your soldier is out of ammo at the end of the turn he should stop being alert so he won't loose 2 MP at the beginning of the next one. He won't shoot anything anyway in enemy turn without primary ammo.