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So just what I need to do is go back and foward clicking pannels and using differen elevators? Who was the engineer that build this freaking space ship layout???
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Dunno if anyone said this yet..but anyone feeling Mass Effect?
Comander Shepard/Trooper Taylor...
Space Station with aliens...
Taylors face looking like Comander Shepards face...
Not saying that's a bad thing, I love Mass Effect lol Just sayin..
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I really like how the developer of this game listens to the players. Yesterday I complained about it saying "clips" instead og "magazines" and he added it.
StormAlligator you deserve a 5/5
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Lieutenant: There's too many lifeforms around you! You need to leave! Taylor: Meh, I think I can handle it. ... annnnnd thats how I failed the tutorial level.
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Its quite a fun game, but the explosive aliens feel quite game breaking in the levels with small corridors. I'd manage to kill my way through and then an alien would block off the only path to the objective.
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oh ok, I wonder if having that extra doctor (or sometimes LT) messes up the Left Behind counter. Thanks for the reply!
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I don't get it... in mission 8 I left Farro outside the elevator, but the "left behind" was still zero and I got diamond, plus the challenge badge. How is left behind supposed to work?
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New version :
- corrected a few typos. Don't hesitate to tell us if you see some, we'll be more than happy to fix them.
- in the upgrades page, the number of skill points is more visible
- the number of HP now updates correctly in the interface bar when troopers regain HP thanks to Blake's regeneration program.
- new shortcut : X to end the turn. Use it carefully because you won't have the warnings displayed when you roll over the next turn button.
- Kong api implemented
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Nice soundtrack, more enemy variety please if there aren't any further in the game. I'll keep playing after this comment. Thanks for making this !
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Storm, I think I may have found a bug, not sure though. I would use 4 ap to shoot and 2 ap to reload, next round I get a full clip. Once I had none in my clip with 4ap left and I was not allowed to reload... whats up with that?
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I really like that the game alerts you to potential mistakes without shoving them in your face. I love well designed and easy to control tactical games :D
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One time I had Farro on alert state with no ammo, and when I hovered over the end turn button... the game actually reminded me to reload his ammo! So awesome and likely saved my butt.
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very good, but one minor issue: on the skill screen, the light green text on a light background makes it very hard to tell how many skill points I have.
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A poor X-com ripoff. Much easier and less challenging. Why play this when you can download the 2 originals in a couple of seconds? The only merit of this might be redirecting attention to x-com, but I even doubt that.
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Fix the typos, and you'll have a professional looking game. The gameplay was so engaging, that I actually followed the storyline. Very nice game. I hope you added Kongs API to it, because you definitely deserve badges!
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amazing game, very good job every thing is clearly explained fun and honestly when i first saw i thought i was going to leave, but i stayed and played :) awesome game 5/5.
good job developer!
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There may be a bug, the hints say you can drop a scanner or jammer and switch to alert in the same turn, but I havn't been able to drop them. There's no tutorial on how to drop them.
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The one thing that I don't like is the seemingly infinite amount of aliens - I'd like to be able to just kill them all before proceeding, instead of being afraid of every corner.
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In mission 9 when i lost 2 men a can't do anything but reset level. Rest of men do nothing (not moving/shooting), even can't go to the next turn.
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I like the game for what it is, but something about it makes me feel constricted. There needs to be more freedom somewhere, but I can't pinpoint where. I'm also not very fond of having to replay levels with skills I've earned later, in order to achieve goals that were impossible before.
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granted I am only on my forth level and only has 11 points to spend, i have to say this game is very interesting so far. just based on my observation so far, upgrading global feels more important than upgrading individuals. you will need more ammo and damage to save up those precious AP. Also I spent several rounds trying to complete hard mode on level 2 before reading in the description you need to complete all 12 levels before it unlocks. i suggest adding warning words in the game would be better. wish me luck for the rest of the game!
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Great game i just love the feeling of not knowing where there gonna come and endning up in that spot where you have to switch to alert and defende this 1 corner