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5 start, favorited. i really like the mechanics :) Its never unfair. And the fact that aliens die pretty quickly. Great game!
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Diamond Challenge V (Mission 8) in 12 turns. Skills : sprint, endurance, quick and alert, sawn-off, pump-action shotgun, quickness program, shield program(didn't use), nanolongevity, nanoreconfiguration I & II, explosive bomb, magnetic bomb, ammo upgrade I & II (25 points).
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I don't understand the alein respawn amounts. I'll have the grates covered and in 1 turn 4-5 will pop out and in another 10-12 will pop out. I didn't like it when my guy covering a vent ran out of ammo and was attacked 3 more times by more aliens coming out of the vents.
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level 4 is virtually impossible aliens every fricking where and every one of my troops suddenly can't hit the broad side of a bus, till level 4 was a pretty great game. Now it looks like it's going to be grinding hell, to get the upgrades to have a chance. The hint given when you quit level 4 is rather useless as if you have Tyler walk over that direction 2rounds later he is surrounded by 10+ aliens, and his shotgun suddenly does no damage to the aliens. needs some serious work but is promissing, fix the balance and bugs and you have a 5/5 game as is though I can only give a 3/5
No grind needed. You can get the gold medal with 6 skill points. On the help menu you have a link to video walkthroughs. Here's the link to mission 4 : http://www.youtube.com/watch?v=nN-0hmsUrvs
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Add a checkbox in options to turn on/off highlighting of vents? They can be hard to see, which I know is kinda the point, sometimes I wished they glowed red or had a mouseover although now I just remember where they are. Can you make the radius of pierce's bomb show up before you throw/place them? (in orange or another colour), or add the radius into the mouseovers for the skills? (I know it already shows up when you use Trigger Bomb). Sometimes it's hard to see or understand an aliens max move range when there's glue/acid on the floor. I have to guess at the "range" of a vent too, but maybe that's how it should be, we can't see where the aliens spawn.
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Just hit level 2, so far....DAMN this music rocks!!! Game going very well so far, again, just started, but i'm in this one for the long hall, very nice, full score to come...
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Maybe change the name of pierce's weapons from bomb to grenade? before I used them, I thought they had to be placed adjacent to him, so I ignored them for a long time. Bomb makes me assume "place adjacent", whereas everyone knows grenades are easily ranged. I like Pierce a lot more now I can see him as "You stuck Alien" guy ^.^
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The rewards for the gold & diamond challenges are a bit low / non-unique, you can get about the same xp by replaying missions with all skill points spent - though I wouldn't change the rewards now unless you could make it retroactive for all players (since some already completed them).
There's a possible glitch when a trooper dies, they can leave behind 0 magazine (as shown in the mouseover (if he had none when he died)), but another trooper can pick 1 magazine up. I would leave that in (maybe fix the mouseover) as a feature, because in the situation where your troopers are dying from lack of ammo, you need the ammo anyway to continue playing. I think of it as scavenging his half-used or hastily put away magazines.
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I think Taylor's "Self-Control" and Wood's "Cry of Self-Control" and "Leader of Men" skills could use a boost, they are very situational and I almost never need them (besides the point that close combat and giving the enemies free attacks are both bad anyway), and Wood's own "Cry of Focus" has a better accuracy bonus that is always on for the duration. Maybe add a 25% chance of ammo preservation, like a quarter of Farro's base skill? that makes a good alternative or boost to bigger magazines (you can handle the situation of ending up with 5 shots left in the clip by making it count as a normal shot again, it'd be necessary anyway to get the average 7th shot expected).
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I dunno if anyone else thinks so but i always wanted a co-op mmo game like this. mabye where u buy your guns and ammo before hand in the main lobby and then go and do missions with other guys, having your special class like the scout or medic in this one.
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New update : corrected more typos. Thanks to everyone who pointed them out / fixed bug in mission 8, left behind troopers are counted in the score / fixed another bug : you correctly get the badges when you are victorious in the last mission of an act even if you skipped that mission before.
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It would be really helpful if you could use melee weapons becuse there is nothing you can do when you are out of ammo.
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Omg I DID IT. DIAMOND ON STAGE 12 + BADGE! Huddling everyone in the first turn to lure all the small creeps into tight bunches to destroy with flamethrowers/bombs did the trick!
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There's only one thing this game is missing and that's to be able to take the aliens by surprise. I know they use the pipes, but the way the always know where you are is kinda weird.
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The close combat upgrades don't seem all that useful when all the medals pretty much require receiving no damage. Maybe they'll come in useful for getting the last few levels on diamond but I doubt it. The game is great fun and it's rare that I can enjoy repeating levels for a perfect win.
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Is there a way to avoid the tentacle damage? It seems to have a range of 4, making the diamond goal of 120 damage taken seem impossible.
We just tested the badge again, we finished mission 12 in 7 turns with 66 damage. Skills : flamethrower, compressed fuel, lightweight materials, sentinel, shield program, nanolongevity, nanoreconfiguration I & II, explosive bomb, high-tech explosives, bigger ammo clip II, ammo upgrade II (30 points). But maybe we'll simplify it if no one gets the badge.
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Did anyone else stay back and gun down as much as the aliens as possible in the first level before exiting the level?
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Just started the game and it seems really great though I did come into 2 problems I think should be considered.
1. A reloading problem - it seems to use up 1 ammo clip no matter how much it actually reloads. I think it was meant be like XX * [X] ammo, makes more sense like that on my opinion anyways.
2. I think that as long as you haven't completed your turn there should be a Undo button.
Other than that, awesome game so far! :)
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Nice gameplay, wish there were more games like this on Kong.
However, more work is needed on mission plausibility - I mean, c'mon, who puts a control panel for a door in the completely opposite corner of the base?! And then, when you finally do open that door, you close the one next to you which is then again opened from the opposite corner...
I know you want players to split the team, but please work on the mission plot a bit more.
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Ran into a bug where, at the start of one of my turns the game just froze and I couldn't click on anything. Mouse hovering still worked, as did opening the options menu, but I couldn't do anything with my troops and had to restart... right before completing the mission too. :/
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Yet another bug - On one occasion, after a glue monster slowed me, the game just stopped and I didn't get my turn back. I had to restart the mission.
This kind of bugs happens once in a while and they're very rare, so very difficult to track and reproduce. When we encounter them on debug mode, we correct them, so hopefully one day they'll disappear completely !
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I encountered a bug - I skipped mission 8 (completing 5, 6 and 7). After I completed the game I went and did mission 8 and got Diamond immediately, and was not awarded the badge for completing the B missions.
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How about a multiplayer mode, where 5 of us control different characters to defend against the "Xenomorphs" together?
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No kidding, one of the best games I've ever played on kongregate, and look at my comments to see that I don't waste any. Very intense, good gameplay and awesome music. Bravo!
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I LOVED the soldiers' characterisation and skill trees. finally a game where the scout plays like a scout, the heavy weaps expert plays like a heavy weaps expert, etc. really good details in the soldiers' skills and abilities.
however... the missions are all the "same". go to 1-2 points in the map as fast as you can, then go to the next 1-2 points as fast as you can, repeat until the map is over. i think the game (or a sequel) would need more options/differences on the objectives, AND different layouts in the maps. just more graphics. don't get me wrong, the graphics are OK but they're getting boring after a while... apart from that, this is a very good strategy game and i wish there's gonna be a sequel!
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im sure that in lv7 i ended up killing the whole xeno something race.i mean seriousely i blewup 12 with my 2 bombs in total and used up all my ammo with each shot hitting. any helpful ways 2 pass it
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My favorite level is 4. I can understand some concern about limiting the unlimited aliens, but it really makes no sense for a team to not destroy access points they come across. As long as a few access points are more trouble to reach and destroy than just completing the mission, the aliens will still be able to come indefinitely. Add in more doors to close or obstacles to place to be able to divert enemies- or slow them, in the case of destructible obstacles. As is- while each mission attempts to feel a little different, it mostly just becomes a slow walk to several points on the map, easily killing a swarm of weak aliens and hoping I can finish before the ammo runs out. It's a great game, but once the rest of the game has the same attention to detail as say, the variation in the characters (which is done quite well, even if some upgrades seems a little useless), it will truly be amazing.