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This game is so fun. It's tense, and despite not being too difficult (on normal anyway) it makes you feel like a total boss when you finish a level with everyone alive!
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The new characters are introduced to fast. Every level one new character doesn't give much time to learn them. Anyway great game 5/5
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@heti: This is one of the most user-friendly games I have ever played. If you are actually dumb enough, go try do the tutorial mission.
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Aliens Are falling on my head. Take a machine gun and blow em all away. not a bad game. could be better... CANT WAIT FOR THE SEQUEL!!!!!
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how th egoddam hell do you change weapons. SHotgun is in inventory but machine gun remainds default. If I click on shotgun i get a floatign icon but cant move it into primary position
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Wow. I am impressed, to say the least. On mission 5, I was surprised to find myself feeling for my soldiers and trying to keep them all alive, even if it meant using up all of my ammo and keeping almost everyone on on sentry mode until they were close enough to the terminal to sprint their way inside. Woods ran away from the fight, screaming encouraging things as he went. He then hid in a corner because he was totally defenseless.
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So, when I first played this, and played the first mission, I had thought it was going to be like all other turn-based strategy games (which I don't usually like) and that threw me off, I thought I would try it. By act B, I enjoyed this game to a great extent, especially since this is your first flash game. Bravo 5/5!
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Just wanted to say I love the nostalgic feel this games has. More TRPGs should have an alert mode, it makes the combat so much more engrossing and dynamic. An impressive game to say the least. I can only hope the up coming X-Com: Enemy Unknown as fun as this.
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Getting a gold metal is or any metal for that fact, is entirely random, for a game like this, it hurts it badly. The aliens are randomly generated in number/movements/attacks/ pretty much all aspects. Sorry very mediocre.
The walkthrough videos (available in the help menu) show how to get the gold medals with only a few skill points. All levels are balanced to be winnable the first time in gold, whatever the repop is.
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Also this is the first time I've seen a medium badge with 0 awarded. Even the easy badge only has 6 awarded. Badges must have JUST been added.
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I've only been playing for 2 minutes, but it instantly reminded me of Xenosquad. I eventually came to hate that game, but, I hope this one is good. I'll give it a chance.
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This game is very good, but a few silly things keep it from reaching it's full potential. Enemies are too few and weak, machine gun is all you need, and there's no ammo issue, never need to pick up a single ammo box or ammo upgrade. basically the game's too easy, oh wait, it's NOT, because to get the medals you have to beat the turn clock. Now the game basically become an obstacle course instead of defeating an alien invasion. The medal requiremenst make hp and heal upgrades pointless. Flamer and bombs are basically puddle cleaners, shotgun, the highest damage weapon in the game, is useless since it doesn't clean puddles.
I wish the game become more about using your squad strategically to kill an overwhelming amount of aliens, where you need to find more ammo, and hp and heals are necessary to survive.
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The only issue with a undo button is then you have the ability to scout and undo the move. But I agree... I can't tell you how many times I accidentally block my own guys just because I didn't think about the order to move them.
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diamond challenges are funny. they are comin from everywhere in great numbers. wonderin how the "problematic" levels will run with that. all gold, 4 diamond so far. Seems like special weaps for taylor/farro are strongly recommended
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"Great job guys, you restarted the drainage system." VICTORY *team is out of ammo and surrounded by hordes of aliens on all sides, only 1 squadmate is in the elevator...*
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Hey, if you let Taylor pick up all the ammo, her speed can help her distribute it among all your allies. Just a little tip, not sure if it works. Try it if you want.
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@Novocode: Yea, the difficulty really ramps up in this game, lv 9 whooped me the first couple tries. My approach goes like this: Play highest level I've reached, get slaughtered mercilessly, go back and go for gold on lower level, re-configure and/or add new upgrades, try higher level again. Blake (Medic) is handy when he's fully upped, Pierce (Techie) slightly less so because he still has limited bombs/magnetic blocks.