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Needs a way to turn units around without moving a space or firing. I would like to be able to see the aliens coming...
When you're on a mission, click "Options" (top right of the screen), "Give up the mission", "Continue" on the result screen, then "Back" until you reach the main menu.
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i had to stop playing just because i have been in the game for about 3 hours straigth, and i needed a rest, thanks for givin such a good game and i hope to see more of it, i also think that its the best game in kongregate period.
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Thought it was great, and then my whole squad got killed by a glitch where the aliens walk through walls. 1/5 until fixed.
Those walls weren't vents ? If they were vents, that's normal because, as said in the game, aliens move in the complex through the ventilation system and come out from ventilation grids.
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Love the game and other then a few typos this is a really great game for a first game. hope to see a lot more from you in the future.
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OMG! As soon as the opening music came on, I had immediate flashbacks of games like Alien on the Commodore 64 or Shadowrun on the Sega Genesis. I'm hooked and haven't even played yet. xD
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Please change the color of the font for the total skill points (in lower right in light green with a decent alpha value on it) on the skill selection screen.
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I would say quite a good game for a first, but its a pretty good game period. In depth, easy to understand once you start playing. Good job.
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Love the game, but regeneration doesn't seem to work. The +50HP text pops up after I click end turn but the health of the hurt guy I use it on stays the same.
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Storm Aligator: how about a fast, turn by turn replay at the end of the mission so that you can see all of the action from begining to end? It would be cool to see what was done in near real time. I'm loving the game so far! 5/5
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When i read the description i thought it would be a lot like x-com, but it isn't really. Its more like "spam fire!" and less like "OMFG its a cyberdisk ruuuuuun!"
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in mission 4 you are supposed to lock the doors so aliens dont get in but i ended up locking farro IN with the aliens he survived like 2 turns...
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on the mission with the switches i lost because i got one at a time and they all came out of one door so i lost everyone that tried to kill them
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wow, once at level 3 i think when woods is new joined, i started the elevator without him! he died...man this game is soo movie like! :D
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To be honest, i don't like the fact that the aliens never stop coming... But the game is really nice :) i'll give it 5/5
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I think theis is alot like X-com and i do wish though that enemies didnt have echos i mean in X-com you would be like please let there not be a alien but this im like oh look a alien not goin in there
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Ha, second mission: you are meant to save Farro. But I locked the elevator door without him in it. So he's dead. Mission accomplished, though?
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As for those of you who didn't read one of the earlier in-game tips, the aliens use the ventilation system to move about the colony, and will constantly spawn new ones inside there to replace the ones you kill. If they didn't, it would be far to easy to just sit still and kill everything as it came to you, then complete whatever mission objectives you have.
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Well executed, fun, replayable missions, I like it! I thought it was much more reminiscent of "Space Hulk" than X-Com though, but that's not a bad thing at all.
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3rd mission.. the other 2 guys dead.... low ammo.. get to the elavator with no bullets, and the aliens block the door....
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I really enjoy this game. It looks, feels, and sounds nice, is challenging enough to be fun, and is overall quite well made. I particularly like that each trooper has unique, well-thought out abilities. One thing I would like to see in the future is each trooper gaining experience individually in addition to the system already in place, with the improvements being superficial or minor per level.
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3\5 cause I don't get how aliens pop up from nowhere when it's their turn against me. I mean, I killed em all, no need to have "alert state" active and here they come attacking me... How's that?
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I think you should add a kill-counter for each trooper and provide additional xp for killing aliens - not too much, but it feels wrong not to be awarded xp for killing them..
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loved the end of the tutorial, after I killed the first alien, you have to leave the ship because there are to many lifeforms. I was like, no way I stay and kill them all. killed 1,2,3,4 and 5 of them. after the last kill my reaction was: I cant take this any longer, time to leave
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This game is really intense! Don't usually get impressed by these sort of games/storylines but this is amazing.
The feeling when one member of the team fights of 5-6 aliens at the elevator before entering is so movie-like, i love it! 5/5