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I think the players didnt play whit Caravaneer 1 for the "shiny engine"! ;-)
But the game experience. It is the real reason. I like it!!!! :-D
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BEGINNER TIP: Strength 10, Agility 5, Accuracy 9, Intelligence 0.... Sell your rifle and buy an M1 Garand (equip it and the ammo)... Buy a blue water jug (fill it).... Buy a Small Wooden Cart (equip it)... Buy 20 food and 40 forage. You should have enough money left for about 30 Leather. + for everyone
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BEGINNER TIP: Strength 10, Agility 5, Accuracy 9, Intelligence 0.... Sell your rifle and buy an M1 Garand (equip it and the ammo)... Buy a blue water jug (fill it).... Buy a Small Wooden Cart (equip it)... Buy 20 food and 40 forage. You should have enough money left for about 30 Leather.
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The first time u sell Clothes at Poca Cosa, you can buy them back for about 1 gold cheaper than u sell... Sell and buy back... At some point it will stop being profitable so watch the prices. + SO everyone can take advantage of this vital starter tip
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http://caravaneer.wikia.com/wiki/Slightly_Unofficial_Guide_To_Caravaneers,_The < is an excellent guide. Thanks, SevenOfSpades.
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"i think it would be a good idea to be able to build a warehouse or something or maybe a house just somewhere you can store things so you dont need to carry them, this could also be raided and you could upgrade it to give extra protection, and people could come to you to buy stuff also." (glburden)
To add to that, perhaps you could buy them in all the cities, but the most lucrative would be in Qubba, and the second Fort Goks, etc. You leave men to guard them, equip the men, like caravan members, and if the government in Qubba hates you, you would have to pay off officials, or risk constant government raids. Not sure how combat would work out. Idea: once you enter the city, if your warehouse has been attacked, you would have the option of fighting using the men you left at the warehouse. If you win, you win. If not, you lose the goods, and maybe the warehouse itself. You could store weapons there too, instead of having to carry them or throw them away. The possibilities are endless!
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It never ceases to amaze how many times a group of six ninjas with katanas will attack my caravan of 50 men in jeeps with M40A3s and grenades.....
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i think it would be a good idea to be able to build a warehouse or something or maybe a house just somewhere you can store things so you dont need to carry them, this could also be raided and you could upgrade it to give extra protection, and people could come to you to buy stuff also.
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Protip:
step 1: You can drive inflation in cities that you like to sell certain items too. If you are able to hold over a certain amount of an item that a certain city likes to buy(shoes in drushlak for instance) you can drive the price of shoes there by repeatedly buying at the low price they offer and selling at the high price they offer without leaving the city. This causes the city to get rich which drives the prices up(both ways). If you want the item to be more expensive, just do that a few times.
step two:
step three: profit
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Damage _+strength/10 means how much it will do, the _ is the base damage, in this case Vinyl, you posted 8, now add your strength /10, which is shown in your people menu, like for instance, my main guys is 15, now that would be 1.5, and it rounds(not sure if .5+ is +1 or .1+ is +1, but you can find that out(.5 does give +1 though)). So using that, if my Main guy used a Scimitar(damage 8+str/10), i would do 10 damage over and over, using 4 stam, now when your guy gets more experience, you gain more strength, not enough to rival guns, but still a pretty decent fall back if you really need to in the beginning of the game.
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4 robbers with katanas come across a group of 8 caravaneers with grenades, rocket launchers, AK47s and the like. Their reaction? Instead of running away like there's no tomorrow, they fight to death. Either those dudes are mad men or complete badasses.
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i think your m1 garand is busted, mine is a semiauto that holds 8, not a manual that holds 5. too bad, thats one of the few complaints i have. that and way too many robbers, but that seems to be a general issue. overall, great game. 4.5/5
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What do I type into the military base computer to disable the missiles? I think I might have missed part of the quest.
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i hate tht when u get in "protected territory" u have to pay $1000 dollars to each police u see i wish there was some border tht showed you were protected territory was so when u get to the border u pay $1000 dollars to get in and thts it cause i hate spending $5000 dollars just to get in and out of the goverment land
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The most unrealistic part of the game is too low damage of firearm (people can survive shot by anti-tank rpg). So instead of introducing tanks and heavy staff in caravaneer2 it would be better to introduce more simple weapons, becouse surviving few hits from knife, axe, bow, molotov coctail or something like that sounds realistic. After all if you imagine some disaster happened and you have to arm yourself with the best you can find at your home-what would you find? Probably axe or hunting rifle if you are lucky to have it, defenitely not a tank or rpg.
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Suggestion: I don't really want to spend more than twenty minutes at a stretch fighting off consecutive bands of robbers. Maybe something could happen that prevents me from being attacked more than five or six times during any given trip? Really, this is getting tedious.
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This is the one game I keep coming back to. It's replay value is just that high. I couldn't go two or three months without (trying) to finish the game. You could go raider style by using the fastest motorcycle in-game. Or you could use the ox, carrying tons upon tons of precious cargo, just waiting to be robbed. It's a game that would never get old. Hope the new sequel won't disappoint.
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This is one of my all-time favorite Flash games. The combination of random simulation, economics, turn-based combat, and the general RPG mechanics of building a very powerful party just make for the most additive gameplay (ex: X-Com/UFO). I hope in the pursuit of a modern engine for the sequel, the purity and addictiveness of the gameplay isn't lost. The game design here is legendary.
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Didn't really like it, no offence it's just not my kind of game ... It got good feedback though and i'm sure it's good, just I dont like it.
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*attacks a caraveen* this willl be easy *pulls out knife* come out caraveen people! *25 people come out* o.o o shit dont kill me! i didnt mean too! then a guy shoots me ha 54 health to go bitch! *8 people shoot they all hit each other 14 people shoot at each other* the whole caraveen is dead* yay! wait tht was 24 then were is the last guy o.o *the last guy comes behind me* Last guy: here i am *he stabs my back* Last guy: yay i won! Me i still have 51 health bitch! Last guy: O.O i stab him till he dies* damn my ap ran out waits one turn* there now time to leave *goes on my donkey and leaves* Narator: tht is how poopmok wishes his first caraveen battle went here is wat rly happened>>> Me: here i am caravenners! *they all look at me Me: o.o *they all shoot and kill me* THE END OF MY STORY!
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Great game. My only complaint is that there are too many robbers; at some point, you end up making more money killing other robbers and taking their money than from the actual trade.
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I think toning down the bandit attacks would be nice. Getting attacked once every ten seconds isn't difficult, it's just annoying.
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Here is an idea with number 2 tanks they have to be expensive but the tanks do DAMAGE. Just wanted to pitch in my ideas. Hit + i there should be tanks.
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**** you thugs, always jumping me, can't go 10 seconds with out 3 different groups attacking me after the other one falls! DIE DIE DIE!!
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the retreat option really needs to be there, or bribe police if you accidentally click fight when they pop up repeatedly (specially around Qubba)