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Interesting, there is a glitch that allows you to have many of one item, such as sniper rifle or pro armor. Pretty useful for large groups of munitions
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one fo the best things imo to sell is meds, they are light and everyone has tons of them so you can carry alot of them then drop them off make a quick 100k or if you have some room for it you can x-port liquor from Qubba(the main town) to just about any other (if the liquor price is 4.1 and you can sell it for 13+ thats quite the profit
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if you made every one have $0, then you probably did it selling jewlry and don't need any more money...
any way to get it back up just wait, the towns will regenerate the cash by themselfs as long as they have the supplies they need to make whatever they make
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P.P.S, i need to increase a towns economy. i noticed that all the people in quabba, fort goks, sekir bashka and abu something have $0 per citizen. how would i do this?
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well, when you get 2-4 people, get some guns and some supplys. follow a caravan going to okaidi or some place close to Quaba. talk to oswald raff to get a pass if the police are annoying you with fines. buy a hummer H1, get some gas tanks, go to the two cities to the far right, sell1/4 of you oil to each of them, buy their gold, go back to hara (while avoiding robbers) refuel, go to Quaba, sell 3/4 of your oil, go back to Hara buy some fuel, go to quabba and go to the market. buy the jewlrey, as it sells for as much as 4k a unit in other cities, and repeat. my method to get 10 mil quick :)
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lol yeah... its a gigantic economic meltdown...
try going to buy shoes at the medicine place then sell them at the shoes place... you'll gain $198!
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uhhh, is this game retarded? im doing my route but shoes cost like 200$ in the place were i sell leather ans sell for 2$ at place were i buy meds... THATS LOSING MONEY!!!
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@lokipus
theres already a topic about this... gregs considered it but the game's api dosen't have a section for that...
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How about some more achievements? Taking out the bandits' den is definitely worth a badge, as is continuing the game from that point forward, or even finishing the game's different endings!
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I really like navigating without the map, but I think being able to set checkpoints only visible while wandering the desert would be awesome.
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Note: I refuse to re-announce how to survive with the glitch until the people asking it have an understanding for the full idea of the game, and have gotten far enough to experienced the full of it. Sorry, please ask someone else.
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Best trade route, Buy fuel in hara, go to sakir bashkar, sell 1500 lts of fuel and the same in abu kirdyk. wait around to buy all the gold they produce(until their fuel runs out) go to qubba and sell gold, then wait and buy all jewlery when 700 to 800. then go to nearby towns and sell jewelry if 4000, THEN BUY STRAIGHT BACK FOR 700. Buy alchohol at 4.2 then go to qubba and sell. buy crude oil in qubba then go to hara, sell crude and buy fuel. repeat. When have jewlery and fuel drive around and sell jewellry and buy back straight away, will make millions. Always be fueled up
Thanks to Bushy2008
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Cory, when I look at a map, I don't see a mark locating me. ;) It's an apocolyptic future, no GPS links. Look at the map, find the degree to the town you want to go to, and don't stray. That being said, some of the terrain features (I look at them like long sand dunes) are marked on the map; I've used that long crowbar-like one to guage my location on a trip between Merdin and Okaidi. But I'd say it fits the setting that, if you get lost in the desert, you're screwed.
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Dawson, you must have gone too far north, way past Drushlak, probably farther than Merdin. For your first couple desert trips, stay in the three towns the Sheriff tells you about; bandit activity is light in the SE corner there.
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Rhyno:
Physical Shape sets your Health (10 points per Shape point, doesn't increase in game) and your Strength (Carrying capacity is 2 Kg per Strength point, does increase in game).
Agility sets your starting AP which increases (at least to some extent) in game.
Accuracy sets your starting Sniper skill, while Intelligence sets your starting Doc/Vet/Mech skills. Skills will go up over time from use.
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i bougt a shot gun and then i had unlimited money but then people started moving by them selves and skipping turns
i had sick guns though
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i started in the beguining with like only five donkes+carts and i was going back and forth to just two towns at first, then i saw a caravan and said "What the hell" and attacked it, i totaly destroyed them and got like a quad a land rover a hummer and a bunch af seriously overpowered weapons! WOOT!
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pretty decent game at first but gets pretty repetitive the longer you get into it. my advice, get the badge then step away
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fluxulF the animal you attach it to needs to have a high enough cappacity in order for the cart to multiply the cargo space
btw vicariously this game doesnt suck ur just terrible at it
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if you use the glitch, you MUST select the amount you want, no restrictions. NEVER EVER EVER say max or go to the doc
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to vicariously... obviously u didn read what sheriff said... dont venture out too far just yet... robbers around starting area dont go up to 10
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I used the glitch, and i cant fill my water, and eventually i died... is there another way to fill water? it keeps on appearing n/a