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Suggested Change: Click on a Booster to drop it early.
That would answer allot of the requests here without overpower the game.
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Auto-save would be nice. I played this game for some time, got out, got back in, all my progress was gone. Please fix that. :)
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don't you love it when the ships will come just in time in the same lane, so the last tiny bullet ping-pongs back and forth for 5 ships?
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This is addicting to play/watch, even after I got all the points and upgrades, I just love to watch a chain reaction go out of control, especially when you destroy those big boss ships! All those power ups, you can barely imagine what could happen next! 5/5
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This has been said many times but it'd be nice if boosters that don't stack (such as 'fire for free' and 'piercing bullets') would simply reset the timer instead of taking up two slots...
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Would be nice to be able discard active powerups. So when I'm going for a highscore, I could discard the 'Raining Gold'-powerup to make room for a 2x multiplier. Also solves the multiple 'fire for free' powerups taking up space for no reason.
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would be nice if the grabbers were a little smarter. either grabbing what gonna disappear first or prioritizing say large gold coins over small ones
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Fun game, but it would be nice if the screen doesn't go white from explosion. All the flickering really hurts my eyes.
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Instead of "Prioritizing" boosters I would rather have the option to remove active boosters that aren't ideal for my current situation.
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awesome and addicting. I beat the 2000 ship achievement, but have come back to play more today anyways! I do feel a grating dissatisfaction when I see multiple of the same booster active at once, though.
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My screen is totally empty of ships until a speed wave comes, then there's always at least one ship right in my way...
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this is one of the game where I'm really not sure what the skill is you're supposed to develop to be good at it. You just have to make sure you don't miss with your 10 bullets and then it's pretty much just random what happens next. I fail to see how this game is going to challenge me. Sorry.
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"perpetual fireworks" badge.. but the 2000 kills aren't perpetual... Apparently you need to earn it all in one game. Amazing that the 20 point badge asks for 100 kills for one bullet. Yet, on average the "perpetual" badge wants 200 kills per bullet.. A bit frustrating.. especially with so few upgrades..
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Fantastic game. Would be cool to add a building element, as in building a little town from the debris you collect. Also more upgrades would be a nice addition too.
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It would add a tactical dimension to the game if you could voluntarily discard power-ups to make room for more, instead of waiting for them to time out.
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I hate how the hitbox seems to be random. What constitutes a hit one minute will be a miss on the very next ship in the same row. :(
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The medium badge isn't hard. Seriously. 200 kills per bullet, or, 2 bullets get you 1000 kills, which is pretty likely to happen if you kill a level 3 boss.