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This is very entertaining. ^_^
One thing I'd say is I think there should be some upgrades that help you start the chain reaction, rather than only ones that help it be more epic. For example, a "more ships" upgrade, or one that makes fast ships show up more often.
Also, it is my opinion that the last max combo should be an even number, so that it hits ships to the left.
Finally, I noticed that the special waves reset your combo to ten. I can understand them using a combo of ten, by why not have them remember?
Also, occasionally in the middle of a chain reaction I see a combo of like 3 and I don't know why.
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Explain to me the point of a game, where I can range from getting 10 kills to 300 on a single shot. That degree of chaining is well beyond my control, and it just makes it a lottery system.
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Many of you seem to think that the fact that powerups go to waste or that you can't prioritize is something that should be fixed - a mistake that Sushistory made. But maybe that's exactly how he intended the game to be made. Realize the fact that the creator probably thought a lot more this game than any of you have. Yes, it would be nice to have unlimited upgrades, but that would make the game incredibly easy, so don't think for a second that sushi 'forgot' about these things.
Great game, keep em coming.
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Would be interesting to have an "expand view" booster where you get more lanes of ships and see more on the sides (higher chance for combos to continue)
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ahhh... Bug report. *2 score does not work for me, playing on firefox 25.0, flash 11.9.900.117 Works fine under chrome, same machine.
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What is the purpose of Score multipliers, or the x5, x20, x25 seen on a hit?
It does not affect the number of resultant fragment, the kill count, the gold total, or your score at the end of game???
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needs fire for free and pierce to reset timer and an upgrade that constantly shoots a beam or allows aiming along with levels
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OMG!! The game isn't loading for me! It has the music but it doesn't show the game itself. Do I have to download something like AdobeFlash or something like that?
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Fun game, but it's all about luck. I just tried to get a "0" score, one bullet accidentally hit a ship and I got my high score of 2445 and 7 more bullets.
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The outcome is as random as tossing dice - which is also just a frustrating not funny experience. Also the mutebutton dissappeared completely after I muted.
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sceen flashing so hard that you don't see what's going on, but you know it's awesome. I love this game 5/5. also "yay, I shoot for free" ... "but I can't use it since everything explodes right at the edge of the screen"
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i'd like the upgrades to go further after you get to the current max, like checkpoints to get everything to, then an expensive upgrade to get 5 more upgrade slots
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Important to note: Buying one more bullet for 1k isn't a permanent upgrade, you get just one more shot on top of your current round
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A good game that is quite addictive, my main issue with it however is that there are a few "power-ups" that are more detrimental to gameplay then they actually help the player, especially the Raining Gold power-up which as far as I see it, as grabbers go after whatever is closest, just makes all my grabbers ignore important power-ups to pick up 5 gold
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It'd be nice if the game paused when you click off the screen, because I am playing on Mac (Crazy, I know) you can count on Apple to throw up some kind of Java script error or parental control informer to show up just as you are about to finish off the level 3 boss or kill the gold maker.
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Also, it would've been nice if you could've added more upgrades to this. Having 4 just doesn't feel right for this game.
Upgrades -> Having a % increase of special ships that carry boosters; Upgrading each booster separately; Having few additional spots to store the boosters when you suddenly get too many so when the ones that are active go away, those ones activate; The ability to remove boosters you have when there is something better.
5/5 for silly fun.
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Great game, 5/5 Stars. Only problem is that you can't aim your gun and you can't control in what manner the secondary shots happen. For example, the 3, 5, 7, ..., 25 combos all have a shot go straight right and never straight left. It would be nice to be able to control that, especially for when a ship to the right of a chain of ships is destroyed, and you want a secondary shot to go left. However, this would probably get rid of the one-button-only feature of the game (unless by holding Spacebar you would rotate the gun and secondary bullets clockwise until let go, but that would be somewhat awkward,) so the game is pretty much perfect as is.