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I applaud the choice of upgrades. Because you kept it simple, there weren't any that I felt I could ignore and I was always trying to get the money for the next.
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I think if stacking rewards was more useful, eg fire for free is useless for more than one copy while the rest stack well. if fire free shot more bullets the more copies you had it would be worth it
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Scout: Commander, there is a anti-aircraft gun over the position where we want to send our ships and then tell them to fly back and stuff, but it only has 10 bullets. what should we do?
Commander: Pssht, 10 bullets? what harm could it possibly do?
10 bullets later...
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Cool game, but the flashing and shaking hurts eyes and makes it impossible to play. Make an option to remove effects. I just can't play it even if I would like to.
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The "Buy one more bullet" for 1000 button is A LIE! Well, not really, but it only extends the current game for one bullet. You don't get a general extra bullet...
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this game is just boring. good example of upgrades done wrong. if you wanna get away with having a small amount of upgrades the game has to be actually fun not just "shoot a bullet and see what happens"
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Great game. True 1B madness. Level 2 & 3 bosses should come from left & right and at different heights. Add "MORE SHIPS" upgrade.
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Got the level 3 boss, and a score of 2275 without having anything upgraded all the way. So, it's defiitely possible! More luck than anything, for sure... but this game is just fun on a gut level.
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I thoroughly hate the bosses. Even if they do drop nice things. "Oh, you have a nice combo going? Time to end it for you. Oh, you just shot your last bullet? Time to float out and end the game for you." Combine that with how many of the bosses drops are wasted (or time out; hello, short timer!)... yeah. Screw bosses. -o-
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this is pretty cool :D - but it's kinda of a downer when you get unlucky after first shot.. maybe add the orange ship drive by after every time your combo stopped
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The ingame upgrades are a disappointment.
Enemies drop 5 times "grabber speed" and then 5 times "more ships" of course I only get this useless trash of grabber speed, the remaining upgrades that WOULD have helped were completely ignored.
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"Sir! The enemy only has one cannon defending their entire population! What should we do?"
"Load up all of our sips with bullets of the same type as what that cannon fires, shoot nothing at it, and send every single man in our fleet at it."
"But sir, wouldn't it be more efficient to..."
"I SAID REPLACE THEIR GUNS WITH USELESS AMMUNITIONS!"
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I hate it when they get the money rain powerup and the priority becomes small coins, instead of useful powerups. We should be allowed to cancel certain powerups because some don't work togheter.
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1. boosts of the same type should either stack or not take up the same slot
2. if all slots are taken, boosts should at the very least refresh the timer instead of just go to waste.
3. would be nice to allow grabbers to prioritize what they grab. Maybe give us that option during the game to select that.
4. great fun!
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a bit of warning that the unlimited bullets are about to stop...maybe flashing the message?...otherwise I loved it...
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idk if im right about this but it seems as though that when my bullets were out and i had a ridiculously long combo my gold never go up.
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I find this hilarious myself but if you miss your last bullet I unmistakably hear the word "shit". I'm still dying laughing at the moment.
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...Is there a limit to how many "bullets" can be on screen at once? if so that's kind of ridiculous, but shots just randomly disappear from time to time *mostly on special waves*
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Wow, nice idea, just a little suggest, why don't give a simple documentation or label to tell boss's plane.. I can't predict what's lvl of that boss :D
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@sakarlar101: Are you sure that's what it says? I could never make it out. If it does mean that, my like for this game plummeted to negative numbers.
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4,000 kills...game freezes up, permanently. I let it sit a while. I still had some bullets left, and the chain wasn't over. >_<