Games Achievements My Kong Sign In

Comments for 10 More Bullets

« Back to 10 More Bullets

destroy642

Oct. 28, 2013

Under rating threshold (show) Good.

+ - !

(0)

Yentz

Oct. 28, 2013

Under rating threshold (show) Shoot the slow yellow ship with your cannon and there will be gold raining from the sky.

+ - !

(-1)

IriySoft

Oct. 28, 2013

Under rating threshold (show) Very nice game!

+ - !

(2)

deleteduser

Oct. 28, 2013

Under rating threshold (show) Two things: 1. I've noticed a bullet cap (esp with 2 special/mini waves, piercing bullets active). Bullets in a huge mass just start disappearing right over the cannon. This is annoying as it usually means that one of the bullet sponges (big ships) avoids a lethal blow and continues to suck up bullets when bullet density is much lower. Is this a balance choice or a computation limit? If it's a computation limit, is this something that you could make selectable, like a graphics option? 2. Are there actions that change the chain number of a bullet? I've noticed on some higher (1000+ point runs) that my bullets are only x11 where I've had exclusively x25 earlier (with no cannon shots inbetween the x25 and x11) Thanks, awesome game... couldn't find these 'issues' if I hadn't spent all night looking at it

+ - !

(12)

Developer response from sushistory

tks for the deep analysis. And yes, there is some limitation in the bullets due to performance. As mentionned before, that can be fine-tuned. I'm not sure about a selectable option, as it could give an competitive advantage in the game if you run a big machine.

Chocobo29

Oct. 28, 2013

Under rating threshold (show)

+ - !

(-3)

SoulReaper85

Oct. 28, 2013

Under rating threshold (show) Really fun game! I found the descriptions of the upgrades to be a little vague when I first started. 5/5 :D

+ - !

(1)

Guzzy12345

Oct. 28, 2013

Under rating threshold (show) I think more valuable items should have higher priority for the grabbers

+ - !

(4)

deleteduser

Oct. 28, 2013

Under rating threshold (show) Funny game! Some ideas : - It would have been fun to see grabbers complaining about howhard they are working (on score screen or whenever they are grabbing stuff), thing like "you know what? I'm gonna call the syndicate", "Grab FASTER? We have feelings you know!" "haha! You missed this one!...Don't point that canon on me!" - I think that health bar on big ships could have been helpfull in order to see if using a bullet would be worth the shot or not I enjoyed playing this game though.

+ - !

(2)

Developer response from sushistory

Grabbers going on strike. So much imagination. lol

kistmymodfta

Oct. 28, 2013

Under rating threshold (show) This game is sick, the music is really good. I play with the lights out and the whole room keeps flashing from all the explosions. Thankyou for making such an extraordinary game :)

+ - !

(8)

Developer response from sushistory

Thanks, really appreciate!

Striderhien39

Oct. 28, 2013

Under rating threshold (show) you should put a AI personalizing for the grabbers, i hate when there's the zigzag wave and they don't pick it up because there are 5 coins one millimeter closer

+ - !

(1)

deleteduser

Oct. 28, 2013

Under rating threshold (show) power ups shouldn't be able to fall off the screen and therefore be lost to you, otherwise great little game

+ - !

(1)

MagiMaster

Oct. 27, 2013

Under rating threshold (show) Three bugs I noticed: 1) If there are too many objects on screen, bullets start disappearing. I assume you're using a bullet pool? If so, it's too small for the endgame. 2) The odd numbered explosions always face right. They should flip either based on the ship direction or randomly. (Ok, not exactly a bug.) 3) The special waves of normal ships (horizontal, cross, etc.) have a fixed explosion multiplier like the special ships, but they reset the values of the exploded bullets too unlike the special ships.

+ - !

(4)

Developer response from sushistory

Yes the bullet pool can be fine-tuned. The rest is not really bug.

banban211

Oct. 27, 2013

Under rating threshold (show) So I clicked the one more bullet button thinking it would give me 11 total bullets each game instead of one extra chance that game. Oh well!

+ - !

(0)

nutshell

Oct. 27, 2013

Under rating threshold (show) Would love to erase save and try a new strategy to the top. Fun game :)

+ - !

(0)

Greengiant302

Oct. 27, 2013

Under rating threshold (show)

+ - !

(-4)

JuanC315

Oct. 27, 2013

Under rating threshold (show) Mooshi?

+ - !

(0)

deleteduser

Oct. 27, 2013

Under rating threshold (show) it should have a "no bullets left behind" mode, where the bullets would continuously rotate back and forth on the screen. Sh*t would get crazy!

+ - !

(3)

jchilders14

Oct. 27, 2013

Under rating threshold (show) would be neat to be able to design your own ship formation after you max everything out

+ - !

(15)

Developer response from sushistory

nice idea

deleteduser

Oct. 27, 2013

Under rating threshold (show) I swear the ships trickle in slower the longer you play...

+ - !

(9)

deleteduser

Oct. 27, 2013

Under rating threshold (show) Would be nice if there wasn't a bullet cap. Makes it a million times harder to kill those huge ships.

+ - !

(-1)

deleteduser

Oct. 27, 2013

Under rating threshold (show) Would be nice if 'fire for free' would reset the timer, instead of taking up two spots for no added benefit.

+ - !

(1945)

Molegrave

Oct. 27, 2013

Under rating threshold (show) That sad moment when NOTHING is in line, causing you to waste bullet after bullet trying to get somewhere. Then that moment when EVERYTHING explodes, to the point that there is nothing left to hit. This can be a game of chance sometimes.

+ - !

(30)

igoratsalad

Oct. 27, 2013

Under rating threshold (show) I like the concept but this game could and should be much more than a high-score game. At the very least, an achievement score card should be implemented. Ideally, mission sets, something linear with an actual end. It really brings value to the game.

+ - !

(-1)

belgarionriva

Oct. 27, 2013

Under rating threshold (show) Please allow me to zoom in with CTRL+SCROLL. (Instead game retains aspect ratio and size, it's annoying when I'm playing at 1920*1080. I don't mind losing a bit of quality. Right now, it feels like I'm playing on a gameboy color, because of how tiny it is.

+ - !

(2)

deleteduser

Oct. 27, 2013

Under rating threshold (show) Just a small issue I figured I'd mention here; unlike most powerups, there is no advantage to pierce stacking, so rather than sticking another pierce up there just taking up space when the player picks up multiple pierces, picking up a new pierce should simply renew the duration of the prior pickup.

+ - !

(2)

khemtheman

Oct. 27, 2013

Under rating threshold (show)

+ - !

(-5)

ivn2016

Oct. 27, 2013

Under rating threshold (show) I like how the developer actually updates and fixes the game!

+ - !

(3)

darkcloud3

Oct. 27, 2013

Under rating threshold (show) Also it'd be cool if the grabbers would sort of 'hold' powerups beside your turret if all your slots are full. That way as soon as a slot is open the powerups are used, rather than just having them instantly wasted when they would have worked half a second later. They should still slowly blink away while being held as if they were on the ground normally, but it'd give more time for the current powerups to run out before wasting your drops.

+ - !

(0)

darkcloud3

Oct. 27, 2013

Under rating threshold (show) You should definately add the ability to have a force field that bounces the bullets off the walls/cieling. Also a powerup that allows the grabbers to shoot when you do (but thier shots being free while the cost of yours is still the same) would be cool. Another one would be something that increases bullet damage, to help you take out some of the higher-health ships. And the game needs some sort of end-game goal; as is there isn't much reason to keep playing after getting all the upgrades. Maybe you can add in a vanity section to the shop? Someplace you can buy upgrades that change the color scheme of your turret, grabbers, the ships, and the background would be cool. Or maybe you can add a sort of world selection screen where you can travel to different places. Each place has a different background and design scheme for the ships, possibly each place having a few unique ships/powerups to add variety to the gameplay?

+ - !

(1)

Developer response from sushistory

Very good ideas tks! Specially the shooting grabbers.

AgentRoop

Oct. 27, 2013

Under rating threshold (show) After a 30 minute chain reaction, 10 bullets seems like too many.

+ - !

(-2)

FrozenGhostM50

Oct. 27, 2013

Under rating threshold (show) [EDIT:] The timers on the powerups should only restart if you have no more free slots

+ - !

(2)

alittleschmidt

Oct. 27, 2013

Under rating threshold (show) fun game overall

+ - !

(1)

tatsurou

Oct. 27, 2013

Under rating threshold (show) A very fun game, but it needs some form of achievements or something. Once you've fully upgraded, there's nothing to shoot for.

+ - !

(4)

WaltJRimmer

Oct. 27, 2013

Under rating threshold (show) 4/5. The game is very fun and I like the one button control. But when I finished upgrading everything, I felt a need for some sort of conclusion. I understand it's an open ended game, more for the score than anything, but it just felt, well, anticlimactic.

+ - !

(6)

FrozenGhostM50

Oct. 27, 2013

Under rating threshold (show) Whenever my Minions/Grabbers pick up for example a "More Ships" powerup, I have another "More Ships" powerup that's about to run out, and the brand new one vanishes, I think that the new powerup should restart the timer (Or the lowest one if you have multiples of the same.)

+ - !

(17)

Maxman9999

Oct. 27, 2013

Under rating threshold (show) It would be nice if there was something to prevent me from having three piercing shots at the same time. Overall, this is a fun game, though.

+ - !

(6)

Koibones

Oct. 27, 2013

Under rating threshold (show) I can see trophies in this game's future... oooooh

+ - !

(3)

djvas89

Oct. 27, 2013

Under rating threshold (show) hey developer, the big ships aka mini bosses, could have a life bar, what do you think?

+ - !

(5)

Developer response from sushistory

Yes, interesting. But not knowing can be good too. I should test that.

QuickDrawMcCRO

Oct. 27, 2013

Under rating threshold (show) Why does it takes so long to show the leaderboard? It takes almost half a minute just to show my highscore without anything else on the screen!!

+ - !

(2)

Developer response from sushistory

sry for that, there can be overloads.

sven02121989

Oct. 27, 2013

Under rating threshold (show) More Upgrades! e.g. more powerful shots, Gold-gain per sec while shots are flying, Forcefields that bounce a shot once at the edges or the top of the map (Upgrade increases bounce number) Upgrade Ratings are very good just need more ;) 3/5

+ - !

(30)

Developer response from sushistory

very creative ! go on

coolguy128

Oct. 27, 2013

Under rating threshold (show) Wonderful game gets a little bit easy once you get some good upgrades but even after that it's still incredibly fun good job sushistory.

+ - !

(4)

Developer response from sushistory

Thanks a lot!

PeterC13

Oct. 27, 2013

Under rating threshold (show) Top 5 on the scoreboard, first (and probs last) time I've done that, really fun game, be nice if the powerups stacked in one slot rather than taking up multiple slots, might make it to easy though

+ - !

(1)

omadawn

Oct. 27, 2013

Under rating threshold (show) Like the upgrades, gives the game some actual playability over the original. I concur w/ folks who say give the guys some time to clean up. Or alternately, automatically claim everything lying around after the last bullet leaves the screen. If so make sure it's obvious that just happened.

+ - !

(1)

Orangatuan

Oct. 27, 2013

Under rating threshold (show) If you have two of the same booster which gives no additional benefit (i.e. shoot for free) could you remove the one with less time to free up the slot.

+ - !

(8)

Developer response from sushistory

yes, that's good idea (already suggested before). Remaxing some booster time if dupplicate.

Microman900

Oct. 27, 2013

Under rating threshold (show) This game is super duper off-the-wall insane awesome!! It's just so fun to click once and then sit there for 5 minutes watching your cool chain-reaction go off! :D

+ - !

(6)

Developer response from sushistory

Nice! tks

JonathanB9

Oct. 27, 2013

Under rating threshold (show) Another nice ability would be to be able to remove buffs(buttons 1-5?), or at least replace buffs with newer versions when they don't stack(when you get a second free shoot, the first one is now just wasting space, for example.)

+ - !

(2)

Developer response from sushistory

removing buffs, did'nt think to that..hm idea-boxed

JonathanB9

Oct. 27, 2013

Under rating threshold (show) When firing is free, should auto fire, or at least be able to hold down the space. Would also be nice if you had a button that only shot for free fire, since I always miss the last couple free shots for fear of shooting one that isn't free

+ - !

(3)

KreepKiller

Oct. 27, 2013

Under rating threshold (show) Flash crashed my browser and all my power-ups were lost. Is there no save feature?

+ - !

(-1)

deleteduser

Oct. 27, 2013

Under rating threshold (show) how many shots does it take to kill those large ships? seems like its 100 or so

+ - !

(0)

dasbum

Oct. 27, 2013

Under rating threshold (show) i enjoy the strategy involved in picking your shots. but i would like to see this extended into a prioritization system for boosts, so i can tell them which boosts to keep active and to get the 20g over the 5g tokens.

+ - !

(2)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate