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Freedom Tower 2

Freedom Tower 2

by swartag

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Freedom Tower 2

Rating:
3.1
Released: February 18, 2014
Last updated: February 18, 2014
Developer: swartag

Tags for Freedom Tower 2

Description

Second installment of Freedom Tower – The Invasion with 6 new worlds, different weapons, allied troops, powerful bosses and much more.
Our planet faces danger once more. Human military forces have come back. During the past 100 years they have studied our technology and now they are as strong as us.
Fight through 6 different worlds, command allied troops armed with powerful lasers and destructive rays, upgrade your weapons, unlock electric mines and homing missiles and destroy everything in your path.
New enemies, new weapons, 4 new bosses and more additions that make Freedom Tower 2 an incredible epic battle to defend our homeworld.

How to Play

- Aim/Shoot: Mouse.
- P: Pause.

Comments

0/1000
Suuljin avatar

Suuljin

Feb. 18, 2014

51
1

The limited view combined with enemies that can spontanously spawn at any point on the map and slow/sluggish turret movement make 2 sided maps an exercise in patience/ memorizing where enemies will appear. There should be a way to zoom out or better yet a minimap.

lakawak avatar

lakawak

Feb. 18, 2014

17
1

I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.

Kiritsukeru avatar

Kiritsukeru

Feb. 18, 2014

46
6

if you're going to have a game in which your rating on a level is the amount of damage you have taken/not taken, then it probably would make sense if you DIDN'T have enemies that appear right next to you and instantly attack, because there's no avoiding that, you simply do not have a chance NOR do MOST of your weapons *admittedly, I haven't played the entire way through, but the first two weapons certainly don't cut it, even upgraded* don't kill them quick enough to make a difference, even if you did react fast enough to them. Further, you have no way to increase the rate at which your gun cools down, even though enemies increase in number and frequency of waves, despite the weakish main weapons, meaning you're GOING to let some enemies through. AND there's the fact that the bottom half of at least the upper maps is COVERED and only about a second or so before they can fire on you is when you can hit them. Poor design.

blodia avatar

blodia

Feb. 18, 2014

64
12

rated 1 for fake accounts praising your game, looking through each of the profiles reveal they only play and comment on your games.

*waits for thumbs down from fake accounts*

a_waste_of_time avatar

a_waste_of_time

Feb. 18, 2014

36
7

Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.