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I wish that going through all 30 seconds on the arena timer auto-forfeited. Or that the timer worked like a chess clock.
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Just a boring, oversimplified generic card game with incredibly aggressive P2W mechanics. Get rid of the microtransactions and add some actual depth to the combat system and it might be scraping the surface of what makes a good game.
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Can you change the fking code so that my stilt walker relic isn't my lead card out in auto when there's a pipe on the other side with attack zero
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Forgotten island seems to be missing. It was on my map earlier and now it's straight up gone even though the event is still around.
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Lag, Lag and Lag. I used to play this game a lots but now, I don't really enjoy this bc the energy cost is too high now, the meta change too fast so I don't gave enough Shards too buy boxes to be good in the meta.Also, the lag is critical
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So cards represent spellstones, right? And spellstones are vessels for souls trapped a long time ago, right? So how does it work, for example, that Razi is alive and active at the time of the campaign, yet is also on a card?