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Gheata, your suggestions fall on deaf ears. If there's anything I've learned about tactisoft, it's that they don't give a Sh*t about what the players say.
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For balance: Add +1 move for the weaker player according to his power in comparison with the opponent. E.g. 3000 power vs 1500 power; player with 1500 power has +1 turn for 3000-1500=1500; 1500/300 =5 turns.
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Calculate rewards according to hp left pls. The less hp the winner has, the bigger it should be the reward (cuz it was more epic). Add draw which gives 75% of win rewards that each player would have get.
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Maybe charge could do friendly damage 25% and enemy damage 75% ? Maybe you could also increase drop rate for SHIELDS and MODULES please? Add auto-restart for campaign levels, in case we want to grind.
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@Mortbot, you can win without paying. You just started so your review is extremely shallow. I am old player, no money in the game and I have a good mecha.
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I had just made it to level 5, closed the browser. Went to do some stuff came back and now I'm back at the start? Does it not save?
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paid inventory slots is really stupid mechanism when there is unclaimed box bug.. i heard most veteran can't play (get items) anymore because of this.
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Good job Tactisoft, you are now ruining a once fun arena. How is it fair for a rank 4 to be fighting a rank 2 or a rank 1? There is no way of winning, it only benefits the pay2play player.
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"Defeat an opponent using only a melee weapon" achievement does not work! I beat lvl 1 easy difficulty enemy with Redwall (sword) only and the achievement is not completed!
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...Ok. So, as a self proclaimed veteran of Supermechs, I can willingly say, that it was once a really fun and enjoyable game. The fights were fair, the players were just 1% 5 year old kids, and most importanly, it wasn't pay to win, the devs actually listened to players, and it was actually fair. Ok, the random boxes instead of being able to buy stuff, I could take. The overpriced premium currency, sure why not, I even bought some because I loved the game. But seriously? A crappy energy system? And an INV limit..? Making old items legacy? JFC. So, until the devs fix it, or at least make it more fair, hear my vow: I am boycotting Supermechs. And I do it gladly.
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Can you add a "Grind" button? Instead of me making same mission 20 times, for cards, it could be automatic and...instant. Please?
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PVP does not give bigger rewards than campaign. Can you improve multiplayer pvp rewards pls? E.g. 1 chest per battle? or 50% chance to get chest per battle +100% more gold and xp?
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Constant revamping of game means your progress will be erased every few months and you will have to relearn the game. Devs should know when to leave things alone.
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Regard energy system, it is enough to waste your life on the campaign. It is needed so that kids like you won't get addicted. It is actually a protection so that YOU can have a life. Thank the devs XD
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tacticsoft you really did a great job with the updates. Can you please add multiplayer without ranking so that I can invite friends and play vs them? And maybe you could add 2 players vs 2 players too? XD
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This game is really great but I feel like the whole fuel thing just doesn't contribute to the overall experience and makes it less appealing.
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Good job Tactisoft. First, the awful fuel system, and now, you nerf our fuel capacity. I don't care what B.S. you make up about how the majority of the fan base doesn't use all of their fuel, and even if that were true, why nerf everyone's fuel capacity? Also, now you are even increasing the price of refilling our fuel? This is starting to get ridiculous.
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I dont know guys if you are going to believe me but yesterday i was thinking "i wish Supermechs had autoplay" and they added it today!! isnt that cool?
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fuel ? they just increase the price of buying fuel, by 150%.
was 60 tokens for 300+ fuel. 60 tokens can only buy 120 fuel now.
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What the hell? I come back after a long break from the game and see that I can't even upgrade my old armor anymore (Yoshimo gear)