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I have played for 13 hours today reaching 3600/4000 waves for the daily quest i am on perma x2 game spd , cmon thats a bit too high for a daily mission no ?
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Pay-to-play has killed flash / casual gaming. This isn't a TD. There is almost no skill involved and it is just a grinding game that tries to annoy you into paying.
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Another "Idle" game that dont know how to idle. When game closed you get only gold (limited to 4 hours), no waves progress, no daily progress, no exp, no cooldowns, literally nothing. You cant progress if game closed. Good style, good animations, good menus being ruined by force to have game permanently open and an absolute giant paywall with permanent bonuses, which in total let you progress dozens times faster by themselves.
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So dumb that the game can't load without being logged in. I mean I have an account, but everyone doesn't want to sign up, most actually don't and just want to play the games. If the save is online, there shouldn't be a problem with people not being signed in, they just wouldn't be playing with an account, right? Is it fair to leave people out just because they don't want the account? Probably not.
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Pretty fun to unlock the monsters as you progress, my only problem so far is the smartphone/portrait style resolution, I have to zoom out to see the entire canvas from my laptop.
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there should be an option to attack shielded enemies only, i use earth towers mainly to attack fire shielded because fire devil destroys every non shielded enemy but the shielded enemies always get through because theres too many enemies
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does not matter wot i do i cannot enter sunday comp first time it happen checked everything but cannot eneter match untill 58 mins AFTER game has already started wp
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@kasoutlet you would never use a upgrade all in this game. The damage progression and gold cost increase means you are better off putting all of your gold into 1 monster (then 2 once immunities start annoying you, then 3 when double immunities start being a pain).
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can we get an option to level up all towers?
every time i go to a new world it's annoying to manually level up individual towers.
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I'm wondering, shouldn't the range of a monster be saved per map, instead of over all of them? That would be so much more useful, like the option to save your setup already exists
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every time i need to save changes so i can close my computer and leave fast because i have things to do, the save button is greyed out and i have to stand there like an idiot waiting for it...
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yes, spells go by in-game time. yes, prestige points by the time you want to invest them for temp boosts are trivial numbers. yes, all but a few spells are kinda useless. but you'll get the cooldown-timer down and know the 4 spells to use once your game-speed is maxed out. don't sweat it.
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Spell durations are linked to game speed? I have a 30 seconds for strengh, frenzy, prosper... but if I launch them at the same time of a drone swarm (30s too) the psell ends 13 seconds before the swarm stops. So if you upgrade the base speed you lose some spell duration?
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The fire storm spell should be able to give kill exp. Currently, enemies killed by said spell will NOT drop any kill exp at all.
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EDIT: I just realised that the tier II tournament point upgrades let you make drone swarms and the cargo carrier better.
Whoops.
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Game's really great, the only thing I'd like for now is some sort of way to buff the Drone Swarm event thingy.
I'm thinking about a set of gem purchases that can reduce the waiting time between swarm summons, increase the amount of gold dropped from said drones and/or increase the drones' spawn rate, any of which would make me a bit happier. :)
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Bertie, once you start ascending and placing lower tier monsters those wont look like good suggestions anymore since you'll mostly level 2 monster's and raise a 3rd to keep up.
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SUGGESTION: A "Buy All" button that would upgrade all placed monsters by a certain number of levels.
Also, A "Sync All Levels" button to automatically upgrade all monsters to the level of the highest leveled monster if you have enough gold to do so.
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It feels like the Cargo Carrier gets more difficult to kill, but gives the same crappy rewards?
Why make it more difficult to battle but the rewards don't increase with the difficulty?
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Nevermind the last comment, it seems you can't unequip spells in cooldown which is a bit confusing but I guess is one way to avoid exploiting using, unequip and equip again with 0 cooldown.
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How are we supposed to unequip spells if we want to replace the existent with other spells and you already have 4 slots full?