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this game is absurdly slow for a tower defense game even if it's meant as an 'idle' game the progression without any speed up is so obscenely slow that its basically not worth playing without Cheat Engine's speedhack...
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games interesting, but about to quit because alt tabbing forces game to stop running or something. Ill be alt tabbed for hours doing something then come back and notice game has only progressed like 20 minutes according to the tracking provided by the daily time achievement
absolutely horrible mechanic that i cant be alt tabbed and have to keep game up and running nonstop on the forescreen at all times
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Autocast cooldown only starts after the skill is ready to use again, is this intended? Seems unreasonable, they should both start their timers after they are used and be independent.
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It would be nice to have an indication of monsters in range of the currently selected monster, now you have to add/remove to see whether the stats change.
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I have played for 13 hours today reaching 3600/4000 waves for the daily quest i am on perma x2 game spd , cmon thats a bit too high for a daily mission no ?
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Pay-to-play has killed flash / casual gaming. This isn't a TD. There is almost no skill involved and it is just a grinding game that tries to annoy you into paying.
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Another "Idle" game that dont know how to idle. When game closed you get only gold (limited to 4 hours), no waves progress, no daily progress, no exp, no cooldowns, literally nothing. You cant progress if game closed. Good style, good animations, good menus being ruined by force to have game permanently open and an absolute giant paywall with permanent bonuses, which in total let you progress dozens times faster by themselves.
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So dumb that the game can't load without being logged in. I mean I have an account, but everyone doesn't want to sign up, most actually don't and just want to play the games. If the save is online, there shouldn't be a problem with people not being signed in, they just wouldn't be playing with an account, right? Is it fair to leave people out just because they don't want the account? Probably not.
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Pretty fun to unlock the monsters as you progress, my only problem so far is the smartphone/portrait style resolution, I have to zoom out to see the entire canvas from my laptop.
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there should be an option to attack shielded enemies only, i use earth towers mainly to attack fire shielded because fire devil destroys every non shielded enemy but the shielded enemies always get through because theres too many enemies
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does not matter wot i do i cannot enter sunday comp first time it happen checked everything but cannot eneter match untill 58 mins AFTER game has already started wp
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@kasoutlet you would never use a upgrade all in this game. The damage progression and gold cost increase means you are better off putting all of your gold into 1 monster (then 2 once immunities start annoying you, then 3 when double immunities start being a pain).
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can we get an option to level up all towers?
every time i go to a new world it's annoying to manually level up individual towers.
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I'm wondering, shouldn't the range of a monster be saved per map, instead of over all of them? That would be so much more useful, like the option to save your setup already exists
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every time i need to save changes so i can close my computer and leave fast because i have things to do, the save button is greyed out and i have to stand there like an idiot waiting for it...
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yes, spells go by in-game time. yes, prestige points by the time you want to invest them for temp boosts are trivial numbers. yes, all but a few spells are kinda useless. but you'll get the cooldown-timer down and know the 4 spells to use once your game-speed is maxed out. don't sweat it.
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Spell durations are linked to game speed? I have a 30 seconds for strengh, frenzy, prosper... but if I launch them at the same time of a drone swarm (30s too) the psell ends 13 seconds before the swarm stops. So if you upgrade the base speed you lose some spell duration?
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The fire storm spell should be able to give kill exp. Currently, enemies killed by said spell will NOT drop any kill exp at all.
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EDIT: I just realised that the tier II tournament point upgrades let you make drone swarms and the cargo carrier better.
Whoops.