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can someone explain whats the point of bossrush? only to save time? you miss out on the waves in between and dont get the ess/gold/exp
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Dude, now that you are adding more and more maps, being able to save your layout for each map becomes a must. It's really annoying having to place the tower every time I prestige the game. I understand it takes time to develop new functions, but please give some priority to it if possible. Also may I suggest implementing a button to level up all tower the same time?
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5000 waves for 3 star Total Waves daily is too high IMO. Today played 10 hrs, killed 60k enemies but only beaten 4000 waves . 3500 - 4000 would be a better limit. Suggestion that may improve that mission , is a switch to turn on wave compression - it's not that the enemies don't move fast enough - they are just too spread out.
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One question.. when you win the "daily bonus" and you have to play in the Tournament, if you enter into it, do you lose the "daily bonus" chance, or it remains even after you "prestiged"?
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15,000 essences to upgrade squiddler's strength aura to level 3? seriously? you're telling me I need to spend 15k essences to get 50% more damage? why
The exotic upgrades are end-game content. Essence are better spent on research and monster cards early on. But once those get expensive or the diminishing returns are too great, exotic skills are where it's at. You can easily get 50k essence per day in the end-game anyways.
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DPS should take critical hits into account. When critical hits are between 53 and 72 percent, it is a huge difference. Especially when critical hits deal 100x damage of the normal attacks. The whole game turns around the chance of critically hitting, since non critical hits deal neglectible damage. So a 53% hit versus a 72% hit chance is a big difference, but is not accounted towards the DPS....
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@margy316 - that upgrade changes the percentage by which the dps of a monster increases when you get a card of the said monster.
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I could be mistaken, but I tried buying the "multi card DPS" and it didn't change the DPS of my monsters. Tried it again and their DPS stayed the same. Is something wrong?
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A new research upgrade to reduce Tech Ship's HP multiplicative maybe?
Its HP is really unbelievable the more you got into the game
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A very good point for you : the musics ! At long last, I can play an idle game without cutting off the sound because I won't have a little tune in my head all day long ! I think my neighbours will thank you too, because I won't be humming the same music nights and days ! XD
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@TBIZ5270 what influences cargo carrier and tech ship health? It seems like I may want to wait to kill cargo for one day that I kill a bunch for the daily challenge.
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I dont know if im missing something but having a big issue with how often you get the same monsters and dont seem to be any up side to it. still stuck on 4 monsters and have opened 3 extra of the same. is there something im missing or is that just a you lose out on your resources type thing
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Filled to the brim with all the pay to win tropes. You missed an option to gambe essences for a random pack that will give you a random monster... Or maybe gamble essence for a random essences reward that might give you a random pack that will give you a random monster.
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To everyone asking about the elemental symbols above health bars: Those are elemental immunities; you need to use a different element tower to damage that enemy. The FAQ (lower-right corner) answers that question, but very few others, and you'll need to ask the chat for A LOT of help.
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@Pickerel. This "burning" its not burning ^^ Icon indicate that this mob is immune for this element dmg. So with burning sign mean all fire towers will not target it.
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I have confirmed the bug with targetting. It is the fire towers, toward creatures that have been given the burning state. All fire towers, no other towers, are affected. I have clusters of towers by type, I have water towers on one side, air on the other (with confusion), fire in the middle. The fire tower gives the burning state. Suddenly, all fire towers stop targetting hat creature. It walks over to the air towers, and they begin attacking it. Confusion causes it to walk backward through fire area and up toward the water towers. The fire towers ignore it, but the water towers attack it. Finally, confusion wears off again, and it walks back through the region of fire towers completely ignored by the fire towers, until it gets to the area of air towers where they once again attack it. Only ever happens with fire towers and the burning state.
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Nice game to loose a few hours - every day--- The maps get repetetive rather fast, it really needs more (and possibly longer) maps. What I´d like to see in longer maps would be more spawn points for towers, or an option to add more of those. But it is fun to play / watch =D